& Sneak Attack: Skills and Proficiencies

SSquirrel said:
Probably hiding in that unprinted 4E manuscript that WotC hasn't uploaded to the internet yet ;) The fact that it has yet to be mentioned does not mean that it is not in the game. Nor does it mean it is. Patience grasshopper
Whoosh! Try again.
 

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Ahglock said:
I am an extremist, I either would prefer no class having a dump stat or all classes having 5. I dislike these 3 stats are uber important for a rogue, if you go this way in character build its in this order of preference. Those other 3 stats well they suck for you, they even suck more than they did in previous editions because they do pretty much nothing if it isn't a class ability.

That's not what I got from the article. I got "Dex is awesome, max it. str is very good for one 'build' and chr is very good for another but you probably don't need both. Con is good if you expect to be standing toe to toe more often than usual. Wisdom is good for many of your skills. Int is not obviously helpful".

If this is how most classes end up, I'll be happy.

And the int makes sense for a street wise, poorly educated thief (like catwoman or Conan). Which is unfortunate, since the two characters I currently think of for rogues are Indiana Jones and Raven from the Black company, who are both particularly well educated.
 

small pumpkin man said:
That's not what I got from the article. I got "Dex is awesome, max it. str is very good for one 'build' and chr is very good for another but you probably don't need both. Con is good if you expect to be standing toe to toe more often than usual. Wisdom is good for many of your skills. Int is not obviously helpful".

If this is how most classes end up, I'll be happy.

And the int makes sense for a street wise, poorly educated thief (like catwoman or Conan). Which is unfortunate, since the two characters I currently think of for rogues are Indiana Jones and Raven from the Black company, who are both particularly well educated.

I like your analysis and am concurrently delighted by it.

Good calls on models too. Man I love Catwoman.

As for the others:

Raven is very clearly multi-classed. They might as well come out and say so in the first book.

Indy, on the other hand, certainly has the thievery and dungeoneering skills, but beyond that it's hard to say how he would fall as a class. Rogue doesn't seem like a bad fit, but Ranger or even Warlord don't seem better or worse.

He's probably a variant, something we haven't seen yet, or a really smooth multi-class.
 

AllisterH said:
For example, try creating a scenario where the entire party (without magic) can get into the castle and make it so that it isn't an auto-success for a 7th level rogue or higher but isn't an auto-failure for a 7th level fighter.

With a bit of teamwork house-ruling;):
  • The rogue first rolls an assist roll to aid the fighter, giving the fighter +1 for every five he rolls.
  • Then the rogue rolls for himself, and takes a situation modifier of up to -10 because he was busy assisting someone.

The house-rule for easier and more generalized assist (+1 for every five instead of +2 for a roll over ten) has really been a boon for getting everyone involved in specific rolls. :D

It also meant that someone could assist the diplomacy attempt against the elves with a good Perform roll, or assist the diplomacy attempt against the dwarves with a good Craft roll. I guess the proverbial basket weaving could help when talking to the Swamp People... ;)
 
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