MarkB
Legend
Can you provide rules text to back up D? I don't think it's true at all in the sense you're applying it. Damage Reduction allows creatures to shrug off a certain amount of damage, but sneak attacks - by virtue of how and where they strike - deal more damage, and are therefore harder to shrug off. There is no "initial damage" required to allow the weapon to push on through and then do secondary sneak attack damage - a sneak attack just does more damage than a normal attack, and it's all applied together in one go.Hawken said:See if you can follow this, glass:
A) SA damage is bonus damage inflicted on an enemy as a result of a precise strike by the rogue targeting and damaging a vital organ.
B) If the vital organ is not damaged by his precise strike, then the rogue inflicts no SA bonus damage
C) If a vital organ is damaged by his precise strike, then the rogue inflicts SA bonus damage.
D) DR protects all parts of the body equally, including vital organs.
E) If the damage of an attack does not exceed (inflict more damage than the DR protects) or bypass (by using silver, magic, holy, etc qualities) the DR, then the attack inflicts no damage to the body (including vital organs) of the creature with DR.
F) If the damage of an attack exceeds or bypasses the DR, then the attack inflicts damage on the body (including vital organs) of the creature with DR.
Both statements A and D are true. B and C can be logically reasoned from A, the same with E and F from D. So, if E, then B and if F, then C.
Well, that example managed to exclude any form of analogy, or indeed anything other than a restatement of your position. Specifically, I'm not seeing anything in there which justifies treating extra damage from critical hits differently than extra damage from sneak attacks.If you need an analogy to visualize this difference, here goes:
The rogue (str 12, using normal longsword, SA +2d6) attacks a werewolf (DR 10/silver). The rogue scores a normal hit. He rolls 4hp damage for the sword, +1hp damage for his strength, doing 5hp damage. This is less than the DR, so no damage is inflicted.
The next round, the rogue threatens a critical hit. It is confirmed. The rogue rolls 7hp for the sword, +1 for his strength, and then X2 for the critical hit, for a total of 16hp damage (7+1=8, 8X2=16). The damage from the rogue's sword beats the DR by 6, so the werewolf takes 6hp from the critical hit.
The next round, the rogue is able to SA and hits. He rolls 2hp damage for the sword, +1hp for his strength, for a total of 3hp damage. Again, this is not enough to beat the werewolf's DR, so the werewolf is not injured by the attack and because it took no damage (no damage to vital organs or any other body parts), the SA bonus damage is not included.
In the following round, the rogue uses Power Attack for -2 to attack, +2 damage, is able to SA again, but also confirms a critical hit. The rogue rolls 6hp damage from the sword, +2 for PA, +1 for strength, for a subtotal of 9hp which is X2 for the critical hit. His attack with his sword inflicts 18hp damage (6+2+1=9, 9X2=18). This beats the DR by 8 inflicting 8hp damage on the werewolf from the swordd and because it was a SA, which damaged the werewolf (in a vital organ), the rogue adds +12hp of SA bonus damage, for a total of 20hp damage to the werewolf.
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