So in our last session one of the players (fighter/rogue) was using sneak attack on undead and also a stone golem later on. Given how easy it is to use sneak attack, it bothered me about the idea of sneak attack on creatures that are animated and really don't have vitals or vulnerable spots.
[MENTION=177]Umbran[/MENTION]; makes a great point - even in cases of things like Elementals, a non magic weapon should have NO chance of damaging a wave of sentient water, and yet it does (albeit reduced damage); the metagame reason is that it’s needed for the class, but there are ways to flavor it as vulnerable to a specific moment or opportunity.
That depends on what you mean by "animated". If it is animated in the sense that something is magically activating the muscles, then sneak attack works just fine. If it is animated in the sense that some outside force is lifting the limbs by telekinesis, so that the muscle action doesn't matter, what you say makes sense...
But then why can't all undead levitate or fly? There'd be no reason they need to stand *on* something, like the ground.

To me the logic of sneak dsmage Aldo extends into the area of critical hits and really into damage at all. What is "damage" that is being done by the dagger or arrow to the creature and how can there be or not be more and less damaging, vital or significant shots?So in our last session one of the players (fighter/rogue) was using sneak attack on undead and also a stone golem later on. Given how easy it is to use sneak attack, it bothered me about the idea of sneak attack on creatures that are animated and really don't have vitals or vulnerable spots.
I've read some threads about this and people argue that undead still have muscles, ligaments, etc. which could be targeted, but since they are animated I can't agree with it. And a stone golem? What are you going to strike on that to warrant so much potential damage every round???
And I know sneak attack is a big part of the rogue's features, but it is hardly all and rogues can do a lot. It is like playing in a game with little to no undead, and a cleric has nothing to turn... the cleric still has a lot it can do.
I'm open to ideas, so for people who find this a non-issue, what is your logic?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.