The Crimson Binome
Hero
Turning undead is more like a ribbon. You feel cool when you get to do it, but you hardly lose anything if you can't. Every cleric has something else that they can do with their channel, aside from turning undead.And I know sneak attack is a big part of the rogue's features, but it is hardly all and rogues can do a lot. It is like playing in a game with little to no undead, and a cleric has nothing to turn... the cleric still has a lot it can do.
A better comparison would be to the cleric's spellcasting. You can do something without casting a spell, but the game is really balanced around that being your major contribution.
If you make skeletons and golems immune to sneak attack, then balance would require you to make some enemies completely immune to spells, and other enemies immune to regular weapons. Or you could decide that you don't care about balance, and just nerf rogues. It's worth bearing in mind that, if you produce a house rule which exclusively nerfs rogues and contains no balancing factor, then it's highly unlikely that anyone will choose to play a rogue in that campaign.
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