MasterOfHeaven
First Post
simonski said:
Well alot of campaigns considering Ive been playing d&d for the last 6 years, and before that I played alot of other fantasy RPGs (swedish though). Well, theoreticaly it should be the same amount of roleplaying regardless of levels, but it just seems to me that at higher levels, the rules start to slow down the games, hence less roleplaying...
Well sorcerers should be powerful shouldnt they?![]()
The amount of roleplaying is always up to the players, as you say, so higher levels shouldn't be an impediment to that. Yes, there is more to keep track of ruleswise at higher levels, but it's a neglible difference once you get used to it.
As for Sorcerers, of course they should be powerful, they are mighty adventurers, but should they be more powerful than the Fighters, the Barbarians, the Rogues, the Wizards (In low magic campaigns, scrolls and such are often badly restricted, and magic item creation is disallowed, destroying the one advantage Wizards have over Sorcerers, versatility) and so on?
Sorcerers should be kept on a relatively equal power curve to the other classes, else it lessens the fun for the players who are playing the Fighters, Barbarians, Rogues and Wizards when they see they can't do half as much as the Sorcerer can. Again, if you change the magic level in your campaign, you will have to deal with the problems it creates, and the class imbalance is just one of them.