lukelightning
First Post
"Do you understand the words that are coming out of my mouth?"
Given preperation a binder can speak any language: Bind Naberius; use his "Naberius's skills" power to select the Speak Language skill, pick the language you want.
"Why, yes, I do have a PhD in the Dietary Habits of Pseudonatural-Half-Dragon Shriekers."
Again, by binding Naberius a binder can have any knowledge skill (albeit untrained). But if you bind Dantalion as well you can really be a smarty pants with Dantalions bonus to knowledge skills.
"Round round, get around, I get around...despite my huge armor check penalty."
Savnok's armor: great for defense, not so good for getting past obstacles (because of the armor check penalty for full plate). However, by teaming up with a more mobile ally you can get out of pits, up walls, across gaps, etc. Have your jumpy/climby/fly-y friend move to the position you need (e.g. at the top of the wall that's in your way, or at the top of the pit that you just fell down) and swap places with him with Savnok's special switcharoo power. And if you bind Malphas you can swap with your summoned bird (or with Agares' summoned elemental, etc.).
You can also use this for less mobile allies, e.g. bind Geryon and fly where you need to go, then switch places with an ally. Useful for getting horses across pits, etc.
"If looks could kill, and since it's D&D they can."
Bind Balam and Geryon for Double-Icy-Acid-Gaze-Combo technique!
"Sorry if I broke your toys"
(Only works at relatively high level): Bind Aym to get Improved Sunder, and then bind Eurynome to get the super-duper adamantine hammer (which bypasses the hardness of enemies' weapons) for a super sunder combo.
"Whirlwind of Whirling Wind"
Bind Paimon and Otiax to get a whirlwind touch attack on everyone within 10 feet.
"Eat me. C'mon, I dare you!"
We've all had the experience of watching helplessly while your friend the wizard is getting mauled by a bear or chomped by a t-rex. Luckily for your friend you are immune to fear and have bound Savnok and Eurynome. You fearlessly use your Move Ally ability to swap places; now the bear or dinosaur or chuul or mind flayer is now chomping on you....and getting a mouthful of poisonous blood. Also works with Aym's Halo of Fire.
Given preperation a binder can speak any language: Bind Naberius; use his "Naberius's skills" power to select the Speak Language skill, pick the language you want.
"Why, yes, I do have a PhD in the Dietary Habits of Pseudonatural-Half-Dragon Shriekers."
Again, by binding Naberius a binder can have any knowledge skill (albeit untrained). But if you bind Dantalion as well you can really be a smarty pants with Dantalions bonus to knowledge skills.
"Round round, get around, I get around...despite my huge armor check penalty."
Savnok's armor: great for defense, not so good for getting past obstacles (because of the armor check penalty for full plate). However, by teaming up with a more mobile ally you can get out of pits, up walls, across gaps, etc. Have your jumpy/climby/fly-y friend move to the position you need (e.g. at the top of the wall that's in your way, or at the top of the pit that you just fell down) and swap places with him with Savnok's special switcharoo power. And if you bind Malphas you can swap with your summoned bird (or with Agares' summoned elemental, etc.).
You can also use this for less mobile allies, e.g. bind Geryon and fly where you need to go, then switch places with an ally. Useful for getting horses across pits, etc.
"If looks could kill, and since it's D&D they can."
Bind Balam and Geryon for Double-Icy-Acid-Gaze-Combo technique!
"Sorry if I broke your toys"
(Only works at relatively high level): Bind Aym to get Improved Sunder, and then bind Eurynome to get the super-duper adamantine hammer (which bypasses the hardness of enemies' weapons) for a super sunder combo.
"Whirlwind of Whirling Wind"
Bind Paimon and Otiax to get a whirlwind touch attack on everyone within 10 feet.
"Eat me. C'mon, I dare you!"
We've all had the experience of watching helplessly while your friend the wizard is getting mauled by a bear or chomped by a t-rex. Luckily for your friend you are immune to fear and have bound Savnok and Eurynome. You fearlessly use your Move Ally ability to swap places; now the bear or dinosaur or chuul or mind flayer is now chomping on you....and getting a mouthful of poisonous blood. Also works with Aym's Halo of Fire.