Remathilis
Legend
I think you are deeply underselling the divide in the community. Ask 20 D&D players what a druid is and you''ll get 24 answers, ranging from two separate classes (nature priest and shape shifter) to not a class at all (some variant of cleric/generic priest). People don't broadly agree on even the most basic of D&D principles and it probably doesn't help that 50 years and five editions have each defined druid with enough differences that creating a unified definition is impossible. Add to it all the variants, house ruled versions and 3pp interpretations and the idea of a druid becomes a thought experiment: everyone agrees the concept fine, but nobody agrees on a single aspect of the execution.It's that WotC's chosen design method for 5e is design-by-committee, just via survey. When there's a clear agreement about what something should be in broad strokes, e.g. everyone agrees Druids should have shapeshift (but might quibble about fine details), then this method works.* When there is deep disagreement, on the other hand, it is completely nonfunctional. That's why they tried like four shots at fixing/changing the Ranger (and Sorcerer...and Monk...and Warlock...), why they tried like three or four times to create a Psion, etc., etc.
I'm sure the design team has discovered that you actually can't get 70% consensus on any aspect of D&D anymore (I don't even think the d20 would get universal acceptance anymore) so they have switched from "how should we design a druid?" to "does this feel enough like a druid to you?" and if enough people say yes, that's good enough to sell a book.

