Corinnguard
Legend
More so if they visited and participated in the same RPG forums, you visited and participated in.Trust your designers.
More so if they visited and participated in the same RPG forums, you visited and participated in.Trust your designers.
I think the problem (as you are painfully aware) is that D&D players no longer want the same things. I would have loved three different psionics methods to rank and vote over, but we were given the mystic and told to quibble over the details, which meant people nitpicked it to death. Some liked the idea but not the execution. Some hated it and wanted something closer to that 2e or 3e or 4e provided (which themselves are different experiences). Some wanted no psionics at all. Some wanted some idea that was totally off the wall and some didn't know what they wanted, but that sure wasn't it. That's a LOT more people who have qualms with the mystic than who didn't, and even if they were not a united front, it was enough to deep six what was going on with it for half a decade.Public playtesting has transformed into a brute force tool. Here's the game. Tell us what you think!
It's a lot more subtle than that. It works best when you can present people multiple versions of something over time, or a stack of options from which they pick the ones they like best.
I don't think this scenario works:
"Here are three subclasses for an upcoming book. Give us feedback on them."
This works much better IME:
"Here are 10 subclasses. Rank them in your order of preference." The top three are then published.
The core 5e playtest, and the one for Xanathar's, followed the second model. Stuff like the ship rules from Saltmarsh followed model A and delivered meh results.
The trick is building a content pipeline that is focused on volume up front (make lots of stuff!) and refinement at the bottom (few things survive, but the ones that do are highly polished).
1st edition for me.Some hated it and wanted something closer to that 2e or 3e or 4e
That's 2e minus a dedicated class.1st edition for me.
I mean, isn't that what game companies just do? You don't believe 5e is the reigning champ because of this design process, do you?Eeeehh..
You suggesting WOTC do this?
Eeeeeh.... i dunno...
I see plenty of people expressing the sentiment in question online. Most not here, but enworld is a tiny little corner of the dnd player base. But more importantly, the further away from "normal 5e mechanics with some unique defining mechanic added on" the design has been, the more negative the playtest feedback has been.Ah, Schrodinger's Players, who do not interact with D&D online, but somehow simultaneously make their preferences known (and always align with the one invoking them).
I think that some folks let their imaginations run wild when Mearls says that the playtest became just hype for upcoming products.I don't have any preference, other than to just let the designers do their jobs without bringing in public playtest marketing nonsense.
Sorry, this is old news, but I was looking at the Unearthed Arcana about Psions and noticed that the "Psion spells" have verbal and/or somatic components now?
I thought psionic powers were purely mental, as opposed to magic, which requires gesticulation, shouting and the blood of a virgin ox.
So I guess sorcerers with their metamagic are the closest thing to a psion nowadays?