AaronOfBarbaria
Adventurer
It is. Any time which an action declared is "unacceptable" if done for one reason, but is "acceptable" if done for another reason, it is the reason - the thought behind the action - not the action itself which you are policing.It's not thought policing.
You say you don't have to thought police, but we have just established that there is a reason for a stupid character, being stupid in that moment, to do a particular action - and you've stated that you'd only allow that action upon proof of acceptable reason.Not having to thought police is why I play with people who understand that stupid = stupid and roleplay it themselves. I don't want to have to be the thought police.
I ask again, would it not save you time to simply assume that the reason is one of an acceptable nature whenever such a reason exists, rather than asking your player to take the time explaining?