Manbearcat
Legend
Including that.
And that as well.
Its like the authority twilight zone. Whatever you say or do...wherever you go...its authoritative.
Also, poodles.
Little known fact.
My friend is an author.
He and I like to have tea.
All true.
Including that.
Also, poodles.
You are quite correct. Your authority is unquestioned.I have it on good authority that none of you has the authority to question my authority on authorities. Also, poodles.
For all I know, you and your friend are having your author-tea in Skopje, which doesn't even exist. I need photographic proof.Little known fact.
My friend is an author.
He and I like to have tea.
All true.
As it should be. Much like lawyers, I keep several poodles on retainer. To do otherwise would be irrational.However, in the matter of poodles, I bow to your authority. Indeed, I bow-wow to your authority.
For all I know, you and your friend are having your author-tea in Skopje, which doesn't even exist. I need photographic proof.
Did you and your author friend go fishing? Because all I'm seeing are red herrings so foul no true Scotsman would eat them.You think you're the authority on the legitimacy of Author and I having tea?
That is the last straw...man.
Did you and your author friend go fishing? Because all I'm seeing are red herrings so foul no true Scotsman would eat them.
They aren't interval data. Do some checking on the source material, there are many points of data that clearly state that IQ is ranking data, and has no definable interval.Except IQ scores are not ordinal data, they are interval data. (I mentioned this earlier and if you responded I missed it.)
No, I'm reading your posts very clearly, you're just not following my argument. It is, again, simply that the distribution of IQ scores, despite what you may think that means, is invalid for comparison to other distributions. Period. The forced spreading of the distribution to match relative occurrence in the general population distorts the distance between scores. IE, the actual distance between a 120 and a 130 IQ doesn't match the distance between any two numbers of a 3d6 spread. Comparing the two as if you can draw a valid conclusion is false, and you shouldn't do it.I'm beginning to think you're not reading my posts you're responding to. My argument has nothing to do with how smart a person with a particular IQ is compared to another person with some other IQ. It has nothing to do with the mean of 100 being an accurate measure of average intelligence. My argument is only about how rare a particular IQ score is. IQ tests are purposely constructed in such a way that the results will conform to the 3-sigma rule; 68% of people will have an IQ between 85 and 115, 95% of people will have an IQ between 70 and 130, and 99.7% of people will have an IQ between 55 and 145. You can see from this that IQ isn't so much a measure of how smart you are but of how rare a certain test result is. An IQ of 180 (if it was even a valid result) is exceedingly rare, much more rare than a result of 18 on a 3d6.
Only in the sense that I'm saying the 3d6 mapping argument is deeply flawed to the point that it's not even wrong. Max's claimed mapping of INT x 10 = IQ has exactly as much validity as the 3d6 to IQ distribution mapping -- they're both made up models that have little to no bearing on anything real. I disagree with Max's mapping, for the record, and don't find it valuable. But I don't quite find it the perversion of statistics that the 3d6 argument is, and, as I've previously noted, I have issues when it comes to bad stats. It's a known character flaw, but I still indulge it.Is the above relevant to the discussion with [MENTION=23751]Maxperson[/MENTION] about IQ?
Great post, pemerton.
It seems there is a particular (and even peculiar) version of roleplaying out there, one in which the players around the table attempt to "act like their character" as consistently as possible, and the game for those players consists of trying to not break character. To me it sounds uninteresting, and an arbitrary game goal. Sort of like saying, "Ok, the goal is to say everything in pig-latin. If you forget to use pig-latin, or use it improperly, we'll all give you the stink eye for breaking immersion."
I can see how this approach would also give rise to the strictest anti-metagaming interpretation: "If your character doesn't know that trolls regenerate, and you use fire, you're clearly not acting in-character." Yup, given the previous definition of "roleplaying" I agree that's a consistent interpretation.
(As an aside, I have observed that adherents of this playstyle often claim to have been playing with the same group of people for a long time, rather than at different tables with different people. I don't know which is cause and which is effect, but if true it's an interesting correlation.)
The part I find rather astonishing is the insistence that this *is* roleplaying, and everything else isn't. I'll agree that it is a *kind* of roleplaying, but certainly not the only one, and one that honestly takes mere discipline more than actual narrative skill.
For one thing, in my experience most gamers are...let's face it...pretty bad actors. So forcibly staying "in-character" on even the most mundane details is both time consuming and often quite painful to witness. I'd *much* rather have players wait until they have opportunities to play their character in a meaningful, illustrative way, rather than trying to narrate and act every sword swing and "hail, fellow".
It reminds me of how really good dialog writers (e.g. Cormac McCarthy, Elmore Leonard) can be very sparse with description, and they don't embellish actions with adverbs, preferring to use dialog. They don't describe *everything*, just the bits that convey the most information. A woman will have nothing described but her scarf, and yet somehow you have the whole picture. Most times when a character does something it's simply done with a naked, simple verb, sans embellishment, but by then you already have a good sense of the character so you imagine the details yourself. I think "good" roleplaying is the same way: you're mostly out-of-character, but you know when to describe the bits that give the best impression of your character to the rest of the table.
Because that's what I value in roleplaying: not your ability to stay in-character, which again feels like a contrived exercise, but your ability to contribute to a good story.
So do I care if the player of an INT 5 character solves a puzzle? Do I want the INT 5 character to sit quietly at the table and not participate in solving riddles? Not in the least. If that player can solve (or not solve) the puzzle in a way that reinforces and expands on the colorful, unique character he/she has built, then that's awesome. But the absence of that is not a negative. I don't expect players to make great narrative contributions every time they speak.
Ovi's major quibble from Elfcrusher's post said:So do I care if the player of an INT 5 character solves a puzzle?
I agree, but this post and a following post I didn't quote seems to be going down the route of treating acting smart despite a low INT as 'not roleplaying'. I have issue with that definition of 'not roleplaying'. Whether or not that's bad roleplaying, though is really up to the table at hand. There are no globally objective measures of good or bad for something as subjective as roleplaying, but there very much can be local measures of it.Ok, I think we're maybe *almost* on the same page.
The only quibble I have is that, for me, the absence of roleplaying isn't necessarily bad roleplaying.
Hey, now, I may disagree occasionally with [MENTION=42582]pemerton[/MENTION], but I don't consider him to have expertise on having a 5 INT. He's clearly at least a 14.It's not an Appeal to Authority fallacy if the person being appealed to actually has expertise on the topic in question.
Not quite. It's still an appeal to authority even if the person has relevant authority if the form of the argument is that they are correct because of their authority. You're correct that it's not automatically fallacious -- a bad argument isn't necessarily a wrong one and informal fallacies only speak to bad arguments (formal ones are the ones automatically wrong) -- but the general way to tell if a fallacy is in place is if the fallacy appears in place of an argument. "I'm a doctor, so you're wrong" is an appeal to authority, even if the argument is correct. In that case, it's still a A2A, it's just not a fallacious one. Now, "I'm a doctor, and because of that I know these things (provided), and those things are in contradiction to your claims," is not an A2A. Yes, the person cited their relevant authority, but they used that authority as bone fides for the the counter arguments they provided. Hence, not A2A.But an appeal to Authority isn't fallacious merely because it's an appeal to authority. It BECOMES fallacious if the authority is making claims on subjects on which he/she is actually not an authority.
Pointing out your own standing as an authority is actually part of making a legitimate argument of authority.
And if you don't trust me, just look it up on Wikipedia. That seems authoritative.![]()
Just like all those people who tell you that there really is such a place as Skopje.