GrimCo
Hero
Funny enough but our main campaign started in 2013 with 2ed and we switched it to Next playtest and then 5e proper. Half of my playgroup started with 2ed ad&d and they all said that 5e gives them 2e vibes.
Some similarities are quick and easy way to build characters, with almost no choices (except subclass) after creation. Remember, feats are very much optional rule back in 2014. Also, skills are very much simplified and more similar to NWP than to 3.x skills. You pick them at creation and that's it, that's what you have. One can roll new level 3 character in couple of minutes in both 5th and 2ed. But in 3x or 4th, yeah, good luck with that.
3/4ed are much more codified. FE skills in 3x, there are tons of them, and there is precise list of what each skill does. 2e either doesn't use them, or if you use them, they are very broad. Same as skills in 5e, less skill, but they are more broad and more up to player/dm how to use them in creative ways.
Where they differ is that 2e was much more deadly game and required more player skill, specially at low levels. 5e is more forgiving and encurages you to take more risk since it's harder to die.
Some similarities are quick and easy way to build characters, with almost no choices (except subclass) after creation. Remember, feats are very much optional rule back in 2014. Also, skills are very much simplified and more similar to NWP than to 3.x skills. You pick them at creation and that's it, that's what you have. One can roll new level 3 character in couple of minutes in both 5th and 2ed. But in 3x or 4th, yeah, good luck with that.
3/4ed are much more codified. FE skills in 3x, there are tons of them, and there is precise list of what each skill does. 2e either doesn't use them, or if you use them, they are very broad. Same as skills in 5e, less skill, but they are more broad and more up to player/dm how to use them in creative ways.
Where they differ is that 2e was much more deadly game and required more player skill, specially at low levels. 5e is more forgiving and encurages you to take more risk since it's harder to die.