D+1
First Post
Say, "Hey! Nice rolls. Okay, so you're all in a bar..."johnsemlak said:I'd like to avoid simply 'proscribing' a method of character creation, something liek point-buy or whatever. But if a Cheracter's ability scores seem out of line (say, none under 12 and about 3 15 or better), what's the best way to handle it
Having really good stats for a PC is not a problem unless the player STUPIDLY assumes that once you GET good stats you're essentially done with character creation and any further character development. A player who relies solely on good stats to provide him with a fun game is going to be really hard to live with:
"Sir Wannabe takes 12 points and dies."
"But HOW? Look at my stats! Mr. Wizards has lousy stats and HE'S not dead..."
"Because Mr. Wizard's player knows that bad stats played well is a lot more fun than awesome stats played stupidly."
Unless you're saying that you suspect said player of having CHEATED to get his stats. But in this case it reverts right to a question of - if he's CHEATED, why no 18's? Or at least one or two 17's? If your players are that bad at cheating you have nothing to worry about.
It is not a crime for a PC to be GOOD at something.
Oh, but there's one more possibility - that the player will assume not just that his character is SuperMan, but a jack of all trades. That with such great stats he both can and SHOULD be a better fighter than all other fighters in the party, a better wizard than other wizards, a better rogue than other rogues - even if he doesn't have any of those classes. Good stats is NOT an excuse to revel in pushing other characters out of the limelight - even if you can.
It takes no less skill to play a character well with good stats as with really BAD stats. It's just that the challenges are a little different, and perhaps even largely meta-game.