Obryn
Hero
First off - I seriously hope this doesn't descend into yet another DoaM thread. it has the words "Damage on a Miss" in it, though, so I know I'm playing with fire here. 
Let's take a look at all the major ... kerfluffles? ... yeah, let's call them kerfluffles we've had about Next since day one. Let's go down the list. It's possible I've missed something; this isn't necessarily exhaustive.
So Next just a proxy battle for the same damn Edition War that's been crapping up forums for about the past 6 years, right? It's not about the game mechanics; it's about the heart and soul of D&D and making sure the edition fits whatever personal vision of the game you hold. Or, that the arguer was "right all along" and that 4e was either (a) awesome with great and innovative stuff that needs to be kept, regardless of their compatibility with the game's overall design goals or (b) a terrible betrayal and all elements from it must be purged, even if those elements work well mechanically.
I mean, the particulars are somewhat different now - there's no way many of these would have ever been arguments during 4e's run, because 4e itself was the forest and its game elements were just individual trees - but I can only think of one giant debate that isn't about a 4e element, even novel ones like the exploration rules.
(The sole exception I can think of is "bounded accuracy," which still has a 4e-ish flavor because 4e used level-scaling bounded accuracy for its mathematical underpinnings. So who knows, there. And it's more argued elsewhere, not so much here.)
Am I missing something here, or just spelling out the bleedingly obvious? What, if anything, can be done about it? Or should it?

Let's take a look at all the major ... kerfluffles? ... yeah, let's call them kerfluffles we've had about Next since day one. Let's go down the list. It's possible I've missed something; this isn't necessarily exhaustive.
- Martial healing
- Warlords - the class's existence separate from Fighters/Bards/etc.
- Self-healing, especially with the Fighter's Second Wind
- Overnight healing
- At-Will spells
- Nothing to see here->Damage on a Miss
- NPCs and PCs - do they need to be built the same?
- Spell lists in monster stat blocks
- Fighters and other sword-swinging guys having maneuvers which are use-limited in some way
- ...how fast Halflings move? Yeah, I guess we'll count that.
- Just Added: Availability of PDFs
- OGL or other open licenses
So Next just a proxy battle for the same damn Edition War that's been crapping up forums for about the past 6 years, right? It's not about the game mechanics; it's about the heart and soul of D&D and making sure the edition fits whatever personal vision of the game you hold. Or, that the arguer was "right all along" and that 4e was either (a) awesome with great and innovative stuff that needs to be kept, regardless of their compatibility with the game's overall design goals or (b) a terrible betrayal and all elements from it must be purged, even if those elements work well mechanically.
I mean, the particulars are somewhat different now - there's no way many of these would have ever been arguments during 4e's run, because 4e itself was the forest and its game elements were just individual trees - but I can only think of one giant debate that isn't about a 4e element, even novel ones like the exploration rules.
(The sole exception I can think of is "bounded accuracy," which still has a 4e-ish flavor because 4e used level-scaling bounded accuracy for its mathematical underpinnings. So who knows, there. And it's more argued elsewhere, not so much here.)
Am I missing something here, or just spelling out the bleedingly obvious? What, if anything, can be done about it? Or should it?
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