Particle_Man
Explorer
The Evocation tradition allows a 6th level evoker to require victims of their evocation cantrips to take half damage even on a failed saving throw, when they would normally take none.
On the first pass my question was "well how does that interact with the 7th level rogue evasion bonus that allows you to take no damage on a successful dex saving throw?"
In my head I resolved that like a tie for skill challenges you pretend both abilities don't exist and see what the status quo would be.
But on the second pass my question was "so where are the wizard evocation cantrips that require a saving throw for either less or no damage anyhow?". The ones they list seem to be all "make a ranged attack - if you hit the target takes damage".
I assume (if I haven't missed the cantrip) that there will be such a cantrip in the player's handbook when it comes out.
OTOH, I could modify the evoker power in the basic pdf to say "even if you miss with an evocation cantrip, the target still takes half damage (but no other effect)" just to give the Basic rules evoker something to use that ability on. And this would not interact with the rogue's evasion power, since that affects saving throws.
So am I just missing something?
On the first pass my question was "well how does that interact with the 7th level rogue evasion bonus that allows you to take no damage on a successful dex saving throw?"
In my head I resolved that like a tie for skill challenges you pretend both abilities don't exist and see what the status quo would be.
But on the second pass my question was "so where are the wizard evocation cantrips that require a saving throw for either less or no damage anyhow?". The ones they list seem to be all "make a ranged attack - if you hit the target takes damage".
I assume (if I haven't missed the cantrip) that there will be such a cantrip in the player's handbook when it comes out.
OTOH, I could modify the evoker power in the basic pdf to say "even if you miss with an evocation cantrip, the target still takes half damage (but no other effect)" just to give the Basic rules evoker something to use that ability on. And this would not interact with the rogue's evasion power, since that affects saving throws.
So am I just missing something?