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I was just reading this review of it on RPG.net Review of RuneQuest II Core Rulebook - RPGnet and I like what I see here. Has anyone here come across it yet, and got any opinions?
Cheers
Cheers
I like the sound of the way they have divided up common magic (aka battlemagic), divine magic, sorcery and shamanism. The sorcery and shamanism sound like useful additional subsystems.
Could you let us know what specifically is there to like about RQII? I've read the review, compared against my BRP (and RQ) experiences, and found the system rather unappealing (as compared to Harn system, for example).
My gripes:
- this is not a system for jumbo jet pilots (high failure chance for routine tasks)
There are references to Glorantha through the book but it's not completely tied in. The most telling are that in Glorantha characters get starting magics, and the cults section provide an Orlanth cult in it's examples. The cults section already starts pointing towards Heroquesting and some cult and heroic abilities are specifically listed in the cult section as being gained through Heroquest. There is even a basic rule framework which I am sure will be expanded upon, clearly modelled after HeroQuest's design of Heroquests.- no mention of setting - I loved feel of Glorantha and I believe that setting-less approach should be reserved for systems designed to be flexible and simple (Savage Worlds)
The last point is still true, and I hope the Glorantha book will open this more and give advice such as turned up in the 3rd edition Glorantha book re PCs being merchant adventurers etc.- no mention about GM-specific things - RQ is not your typical heroic kill-and-loot system, one would expect some guiding advice
So, could you please share your positive impressions with us?
Regards,
Ruemere
- this is not a system for jumbo jet pilots (high failure chance for routine tasks)
- no mention of setting - I loved feel of Glorantha and I believe that setting-less approach should be reserved for systems designed to be flexible and simple (Savage Worlds)
- no mention about GM-specific things - RQ is not your typical heroic kill-and-loot system, one would expect some guiding advice