jaerdaph said:If you don't know what I'm talking about
jaerdaph said:How did your sanity mechanic work? There are rules for fear in the deluxe edition, but they are very bare bones.
jdrakeh said:[Edit: I also typically hate card-based RPGs. Starchildren, Castle Falkenstein, Dust Devils, et al. . . I dislike all of them. I disliked the card-based initiative in Deadlands. All of those systems, I felt, were horribly clunky and not very fun. I didn't at all expect to like vs. Monsters. But man. I like vs Monsters and what it does with cards. A lot.]
philreed said:I suspect a lot of that has to do with the fact that the card mechanic doesn't _feel_ like a card mechanic. In all honesty, it almost feels more like rolling dice.
DMH said:The SRD has rules for substituting d12s in place of cards (note that it isn't in vs Monsters or any of the supplements).
philreed said:I suspect a lot of that has to do with the fact that the card mechanic doesn't _feel_ like a card mechanic. In all honesty, it almost feels more like rolling dice.
jaerdaph said:It's very d20-esque and dice pool-like.
philreed said:Yes. I've heard comparisons to Storyteller from a few different people.