Horwath
Legend
We have Liu Kang wannabe with warrior of elements.but if you do that you need a monk subclass to enter mortal kombat
We have Liu Kang wannabe with warrior of elements.but if you do that you need a monk subclass to enter mortal kombat
People can like something, but they found it to be overpowered. That happens, it is part of game design.As I am sure that Expertise and Concentration free Hunters mark for Rangers passed 70% and we saw now how that turned out.
Yeah, there was an early playtest packet where a bunch of classes got them.wait like the battle master?
I assume you mean SAD. I could see them maybe keying off Charisma instead, I guess? I dunno, Dex makes sense to me.I don't like the idea of all the DC's keying off of Dexterity. It makes rogues even more MAD than they already are. Having my BBEG get pushed over and fumbling for his weapon every turn is a sure way to make me throw in the towel.
I always thought INT to be the rogue's secondary stat. I guess dex is fine, yeah. All those things seem pretty dextrous.I assume you mean SAD. I could see them maybe keying off Charisma instead, I guess? I dunno, Dex makes sense to me.
It was in 3e, when Int gave you bonus skill points. In 5e, rogues rarely do anything that requires Int (Arcane Tricksters and multiclass rogues notwithstanding). Pretty much just Investigation, which you can compensate for a low Int in with expertise. Personally, I think the most important stat for rogues after Dexterity is actually Wisdom, because that’s useful both for perception and insight, and it’s one of the big three saving throw abilities. Constitution is obviously important for everyone. Charisma is for one or two iconic rogue skills (mainly Deception and maybe Persuasion or Intimidation), so it can be nice to have but isn’t super important to invest heavily in. That leaves Intelligence as the least important stat for rogues other than Strength, which is obviously useless for them, especially with Thieves now getting to jump with Dex.I always thought INT to be the rogue's secondary stat. I guess dex is fine, yeah. All those things seem pretty dextrous.
Oh, that makes a ton of sense!I think this is mostly making up for the fact that they don't get multiple mastery attacks.
Yeah that makes sense from an optimization standpoint. I was more thinking about rogues being quick and clever, like their saving throw proficiencies suggest.It was in 3e, when Int gave you bonus skill points. In 5e, rogues rarely do anything that requires Int (Arcane Tricksters and multiclass rogues notwithstanding). Pretty much just Investigation, which you can compensate for a low Int in with expertise. Personally, I think the most important stat for rogues after Dexterity is actually Wisdom, because that’s useful both for perception and insight, and it’s one of the big three saving throw abilities. Constitution is obviously important for everyone. Charisma is for one or two iconic rogue skills (mainly Deception and maybe Persuasion or Intimidation), so it can be nice to have but isn’t super important to invest heavily in. That leaves Intelligence as the least important stat for rogues other than Strength, which is obviously useless for them, especially with Thieves now getting to jump with Dex.