So Cyberpunk 2077

Why are you hulling all that around? At most, I'm carrying my primary weapon and maybe a secondary weapon and what ever i'm currently wearing. I either sell or scrap anything beyond that.
But you're constantly hauling it around, selling it, then killing more guys to get more stuff, to haul around, sell and so forth. The only time my inventory is empty is immediately after hocking off the stuff I acquired in the 10 minutes of murder since I last sold off a ton of crap.

I only recently stopped doing it (at 50th level no less) when I figured out that you can sell the painting that drops from space at drop boxes for 4 grand, log out of the box, and then buy it back for 5 EU, log out and sell it back for another 4 grand, rinse and repeat.

I now have over a million EU from doing this for a few hours.

I also now scrap everything I find because I effectively now have infinite wealth.

The different cyberware have mod slots that can be fitted with mods that do different things.

I'm aware of that. I've been packing legendary Mantis blades and legendary Subdermal armor, and a Legendary Militech Mk5 Sandivestian for ages now, the blades and Sandivestian are modded up to the hilt. Ditto my Epic Kiroshi eyes and other odds and ends.

When I waltz pass a group of guys with a bounty (gangers) or a crime in progress, I leap in the middle of them with the cyber legs, activate the Sandivestian and can usually kill 6 or more guys in bullet time with the blades or my Legendary guns before they even start firing back and time goes back to normal.

I actually feel sorry for them. Im now just a random Cybercpsycho millionaire who rides around NC in his Bike, leaping from it to murder people by the score.

An insane murderous Batman if you will.

It's just unnecessarily fiddly is my point. I like how they baked class into your Cyberdeck slot (Netrunners need Cyberdecks, Solos need Sandivestians and Melee types go with Beserk) but they really could have stripped the system back somewhat, removed the needless complexity, and made it more in line with the genre (a trade-off for going borg).
 
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MGibster

Legend
Why are you hulling all that around? At most, I'm carrying my primary weapon and maybe a secondary weapon and what ever i'm currently wearing. I either sell or scrap anything beyond that. The different cyberware have mod slots that can be fitted with mods that do different things.
It's easy to become overburdened with loot though there are plenty of convenient places to sell it. I find the loot management system to be a terrible disorganized mess. But most console RPGs have terrible inventory systems for some reason.
 

It's easy to become overburdened with loot though there are plenty of convenient places to sell it. I find the loot management system to be a terrible disorganized mess. But most console RPGs have terrible inventory systems for some reason.
The game relies on weight which is a terrible way of doing encumbrance. Rarely will weight be the deciding factor over bulk when it comes to how much you can carry..

A number of 'Slots' equal to (say) 5+ (Body), with each item taking a number of 'slots'.

Maybe a mod (Plate carrier and chest rig etc) that lets you carry more.

Or even a number of fixed slots (holster, long-arm, backpack, melee etc). You start with a utility belt that contains a holster, 4 'ready' pocket slots, plus a backpack, gain more 'ready' from a chest rig, more from a rifle sling, more from a back-scabbard, can get a second holster etc).

Backpacks hold more, but getting stuff out of a backpack triggers an animation where you drop to one knee, place the pack down in front of you and rummage around in it for a few seconds to get the thing out. Holstered, slung, pocketed and chest rig items are 'ready' and are drawn more or less straight away as normal.

Basically let you customise your gear load out, and carry as much (or as little) as you like.

Id also be tempted to back in the 'Style over substance' nature of Cyberpunk (this was another missed opportunity). Walking around in a plate carrier and chest rig and combat helmet automatically triggers police action and negative NPC reactions (in some cases when intimidating NPCs it might even help!). Wearing expensive corporate clothes might give an advantage with NPC interactions.

Your style should affect game play. At present most V's are running around looking like something out of a Circus, carrying a billion guns from one drop box to the next. Its incredibly immersion breaking for mine.
 

It's just unnecessarily fiddly is my point. I like how they baked class into your Cyberdeck slot (Netrunners need Cyberdecks, Solos need Sandivestians and Melee types go with Beserk) but they really could have stripped the system back somewhat, removed the needless complexity, and made it more in line with the genre (a trade-off for going borg).
I haven't used anything beyond the cyberdeck, I also stopped using the mantis blades for my melee and stay with my katana. Our experiences and apparently play styles are very different. lol
 

I haven't used anything beyond the cyberdeck, I also stopped using the mantis blades for my melee and stay with my katana. Our experiences and apparently play styles are very different. lol

Man I didnt even know Sandivestians were a thing. I upgraded my Cyberdeck once, and then at around 20th level, stumbled on a Legendary Mk 5 Militech Sandivestian.

When I read what it did, I was like... WHERE HAVE YOU BEEN ALL MY LIFE!!

At that stage I was all Assault, Stealth and Cold Blood (was shooting my way through my problems with Fenrir) so the swap was logical.

I can scan stuff now. That's it. I have to shoot out cameras. I basically see an enemy, and either take them out at range (silenced power sniper rifle that one shots anything) or just double jump in, activate the Sandivestian and murder every red dot on the map I can see in bullet time before they can react.

When you absolutely positively need to kill everything in the room, accept no substitute.
 

Man I didnt even know Sandivestians were a thing. I upgraded my Cyberdeck once, and then at around 20th level, stumbled on a Legendary Mk 5 Militech Sandivestian.

When I read what it did, I was like... WHERE HAVE YOU BEEN ALL MY LIFE!!

At that stage I was all Assault, Stealth and Cold Blood (was shooting my way through my problems with Fenrir) so the swap was logical.

I can scan stuff now. That's it. I have to shoot out cameras. I basically see an enemy, and either take them out at range (silenced power sniper rifle that one shots anything) or just double jump in, activate the Sandivestian and murder every red dot on the map I can see in bullet time before they can react.

When you absolutely positively need to kill everything in the room, accept no substitute.
I just take out one or two with system reset and then slice and dice lol.
 


Except for Legendary Ping and Contagion, which will do it in a lot less than 20 seconds, before you even enter the room.

I have a Legendary System Reset quick hack (knocks enemies out). When paired with the right Cyberdeck it can literally knock out (without raising an alarm) 6 different enemies at once.

With talents it can be even more devastating.

13 RAM.

However...

sFwfq0.gif
 

MarkB

Legend
I have a Legendary System Reset quick hack (knocks enemies out). When paired with the right Cyberdeck it can literally knock out (without raising an alarm) 6 different enemies at once.

With talents it can be even more devastating.

13 RAM.

However...

sFwfq0.gif
Fair. The high-level hacks really do make the game easy-mode - every encounter is essentially over before it begins. I'm using a Sandestivan on my second playthrough, and specialising in pistols with a bit of blades, and it's certainly working well.
 

Fair. The high-level hacks really do make the game easy-mode - every encounter is essentially over before it begins. I'm using a Sandestivan on my second playthrough, and specialising in pistols with a bit of blades, and it's certainly working well.

It totally changes the way the game is played.

I dont use 'scan vision' now for anything else other than loot detection.
 

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