Crazy Jerome
First Post
Willpoints are equal to the number of spell-levels that character can cast on the wizard chart.
1.) Total up the total spell levels (IE: 3 1st, 2 2nd, 1 3rd = 10 will).
2.) Use those to determine wizard spells per day.
3.) Use Sorcerer list for number of spells known.
Done.
No game can be completely module. The idea is to create a game where PCs (and DMs) can dial the complexity up or down (grid v. gridless, full heal or partial heal, skills/feats yes or no, lots of magic/little magic). Its not DIY Fantasy. Never was.
I think this is what they intend, but with each class having perhaps a handful of such "conversions" spelled out in the rules as an option. If there are 20 spell-casting systems, they won't show you how to use every one of them with a wizard. They will pick out the 2-5 that are either really easy to explain or likely to be popular, and give you those. So with a wizard, they might spell out how to use cleric or sorcerer casting instead of the default, but not explain how to use druidic or bardic or warlock or whatever.