Negative Zero
First Post
in our game last saturday, the rogue had an opportunity to CdG a bad guy after he'd been dropped by some powerfull sleep poison we'd taken off one of his flunkies about an hour prior.
here's what we know about said bad guy:
1) he's one of the lieutenants for the maain big bad in our campaign thus far.
2) he's pretty much forcing himself on one of the servants in the castle we've snuck into. (from forcing himself, you should read rape.) he's ordered her to his room.
3) he is ... was planning of passing her on to his flunkies when he was done with her (we heard them saying that he promised her to them when he was done)
4) he killed ... well tried to (we saved him at -9 HPs) said servant's boyfriend in cold blood. had him chained up and ran him through with a magical rapier. (this we saw ourselves ... yeah we could have saved him, but at the time, we had no idea who they were or what was going on.)
5) he's directly affiliated with the person who killed a former party member. (ok so that one isn't that big a deal, but added to the rest...)
now, bad guy gets hit with an arrow tipped with sleep poison at the last possible second. he's just about to get away and sound the alram that there are intruders in the castle. fails his save by 1 an is now unconcious. the rogue is standing over his body, while my mage character is saying "kill him!" (we've already promised the girl who we saved from him that we would.)
and the DM says: "killing a defenseless person is an evil act." he makes it clear that there are no exceptions. thorws in the line: "well, you can do it, but it is an evil act." which of course, in a heroic game is as good as saying "don't do it."
now, yes i know that every DM has the right to make up his own rules about alignment in his game and whatnot, but i dunno if i agree. sure in most situations, this is a given. but with someone who's been proven to be evil, and a danger anyone not more powerful than him, it seems to me more an issue of chaos than of goodness.
what d'you think?
~NegZ
here's what we know about said bad guy:
1) he's one of the lieutenants for the maain big bad in our campaign thus far.
2) he's pretty much forcing himself on one of the servants in the castle we've snuck into. (from forcing himself, you should read rape.) he's ordered her to his room.
3) he is ... was planning of passing her on to his flunkies when he was done with her (we heard them saying that he promised her to them when he was done)
4) he killed ... well tried to (we saved him at -9 HPs) said servant's boyfriend in cold blood. had him chained up and ran him through with a magical rapier. (this we saw ourselves ... yeah we could have saved him, but at the time, we had no idea who they were or what was going on.)
5) he's directly affiliated with the person who killed a former party member. (ok so that one isn't that big a deal, but added to the rest...)
now, bad guy gets hit with an arrow tipped with sleep poison at the last possible second. he's just about to get away and sound the alram that there are intruders in the castle. fails his save by 1 an is now unconcious. the rogue is standing over his body, while my mage character is saying "kill him!" (we've already promised the girl who we saved from him that we would.)
and the DM says: "killing a defenseless person is an evil act." he makes it clear that there are no exceptions. thorws in the line: "well, you can do it, but it is an evil act." which of course, in a heroic game is as good as saying "don't do it."
now, yes i know that every DM has the right to make up his own rules about alignment in his game and whatnot, but i dunno if i agree. sure in most situations, this is a given. but with someone who's been proven to be evil, and a danger anyone not more powerful than him, it seems to me more an issue of chaos than of goodness.
what d'you think?
~NegZ