Matrix Sorcica
Hero
All good stuffPros
Fast paced combat (which by the way may seem clunky but plays better, faster and easier than it may read)
shield use and shield breakage (very fun, somewhat realistic and makes shields useful)
Knockbacks
Spell points
Count up initiative system, which has ruined most turned based games for me.
Very heoric! Fights are awesome and can often go bad or good in unexpected ways.
trauma checks.

So your character becomes a one trick pony?A game of touch choices. You generally have to sacrifice something to be good at something. You will not have 4 16+ stats, you will not be specialized to +3 in your weapon and be awesome at all of your skills at the same time, you will be forced to choose what is important to your PC.
See, I dislike games where you have to focus on one thing, or pay the same skill/feat tax on every single skill/weapon type. Fx weapon focus and specilization in 3.5. As soon as you've paid the tax, you will stick to it for the rest of the campaign. The same with skills.
Also, why does a character have to develop a +1 in all aspects of weapon use, before being able to get a +2? Why not allow for greater diversity. As it is now, is only the order of your picks, that create a (diminuative) difference.
Don't like

I will add some more belowCons (oddly enough most of these are because this is the basic version of the game)

HMB is rules-lite.


I'd hate to see what you consider rules heavy!
Do you mean to say that since it is a basic game, "substance" is light, as in there's only a few things from the full game to chose from? I agree with that.
A system that seems clunky and complicated in play, probably is. Especially if an experienced GM is recommended (when is one considered experienced, btw?).Overall HMB is fantastic game. My advice if you are interested is to try it out with an experienced GM. The reason I say this is because the rules sometimes seem clunky or complicated but in actual play (once you get them down) they are not at all. It is a very, very good system.
Another thing that's very old school is that sometimes you want to roll high, sometimes you want to roll low. For someone coming from games with unified resolution mechanics, this can require getting some used to.
All this said, I still interested in the game. I just wish they would tell us when the complete game will be released. Or I will move to other systems (that always happen to me).