Li Shenron
Legend
Strange, this thread seems to point out that Hexblades' flavor is great while the mechanics needs fixing.
I haven't see one in a game to be honest, but my opinion from reading the description in CW has always been that the mechanic of the class was very well balanced: for example comparing it with the Paladin (it's a bit like its arcane/evil version) or with the Fighter (comparing the extra features with missed bonus feats), thet seemed to me quite equal in practice.
OTOH the flavor of the class never bought me. It's absolutely fine as a flavor itself, but I don't think it adds anything to what is already possible to be with PHB classes flavor-wise. I always thought that the Hexblade class is just one (of many) attempts at making the Fighter/Wizard or Fighter/Sorcerer concept stronger than the multiclass solution.
So my (experience-less) opinion is that the class design is fine, but the concept is nothing original, and actually it's even limiting considering that the purpose of the class could be that above.
I haven't see one in a game to be honest, but my opinion from reading the description in CW has always been that the mechanic of the class was very well balanced: for example comparing it with the Paladin (it's a bit like its arcane/evil version) or with the Fighter (comparing the extra features with missed bonus feats), thet seemed to me quite equal in practice.
OTOH the flavor of the class never bought me. It's absolutely fine as a flavor itself, but I don't think it adds anything to what is already possible to be with PHB classes flavor-wise. I always thought that the Hexblade class is just one (of many) attempts at making the Fighter/Wizard or Fighter/Sorcerer concept stronger than the multiclass solution.
So my (experience-less) opinion is that the class design is fine, but the concept is nothing original, and actually it's even limiting considering that the purpose of the class could be that above.