Gilladian
Adventurer
Well, I really like the ideas of a ring that fits over/onto the top of the tower, and can whisk itself away... but for the setting I'm imagining, I think the sled/sleigh/carriage idea is actually more appropriate. I'm going with a whole setup here; six winged horses, made of solid bronze, with mithril manes, tails and wings. A large carriage with sledge-runners instead of wheels, and in the front, where a driver would sit, is a control panel with a half-dozen symbols engraved on a large dial. Each symbol can be rotated to appear at the top, in a window. Once the destination is selected, the driver then uses a magic whip mounted in the dash to tap the lead horse and trigger the journey. The driver can, by use of the reins and the whip, exert some control over the course the sleigh takes, but cannot change the destination.
The whole point of the device is to give the PCs a thrilling ride to a fixed destination, and the possibility of visiting several other unknown but exciting places in the future, but NOT giving them the ability to travel freely anywhere and everywhere. I've had that sort of freedom wreck an earlier campaign, as I lost any semblance of ability to know where the PCs would end up next, and a major activity - travel- was removed from the campaign.
I did think about teleport circles, or a flying tower, but I've used both of those in previous campaigns; in fact, teleport circles are a well-recognized feature of many old ruin sites; several campaigns focused around recovering and using teleport keys and gates to solve problems. So I wanted a different feel; this wizard was odd, reclusive and anti-social; he didn't want to do things the way other wizards did, and this just feels "right". And, it just occurs to me, since it was known that in the ancient days when he was alive, he visited a location very near to the home town of the PCs, I can have one of the destinations BE that location, and they'll have an easy way to go back home, later. Once they figure out how the sleigh works, anyway.
The whole point of the device is to give the PCs a thrilling ride to a fixed destination, and the possibility of visiting several other unknown but exciting places in the future, but NOT giving them the ability to travel freely anywhere and everywhere. I've had that sort of freedom wreck an earlier campaign, as I lost any semblance of ability to know where the PCs would end up next, and a major activity - travel- was removed from the campaign.
I did think about teleport circles, or a flying tower, but I've used both of those in previous campaigns; in fact, teleport circles are a well-recognized feature of many old ruin sites; several campaigns focused around recovering and using teleport keys and gates to solve problems. So I wanted a different feel; this wizard was odd, reclusive and anti-social; he didn't want to do things the way other wizards did, and this just feels "right". And, it just occurs to me, since it was known that in the ancient days when he was alive, he visited a location very near to the home town of the PCs, I can have one of the destinations BE that location, and they'll have an easy way to go back home, later. Once they figure out how the sleigh works, anyway.