anhar said:
Oh god I just looked at 3.5 wish and you're completely correct, DungeonMaster.
Not prob. I'm of the school of thinking that the DM has absolute authority over the rules of the game and I'm sure you'll not allow nonsense to creep into your game. I'm still rather disenheartened that even after 3 generations of D&D the same mistakes keep cropping up, even
after they've been fixed.
Just for the record your druid can't actually drop two empowered maximized call lightnings in the first round of combat. You can only call down one bolt every 10 minutes per the spell description.
Normal players (non-powergamers) will find and use Haste and Harm/Heal. And inexperienced 3.0 DM's will have whole campaigns mauled by those unbalanced spells.
My experience is inexperienced DMs can have their campaigns mauled by unbalanced spells but more often than not the PCs get mauled by inexperienced DMs. Non-powergamers will use 3.5 spells and find ludicrous imbalance as well, shapechanging into a dragon is a common theme in literature, but 3.5 shapechange alllows you
and your familiar to shapechange into a dragon and have both of you use your breath-weapon. The same applies to polymorph into digesters, etc...
Blasphemy is a common mid-to-high level demon/devil ability. People playing at these level will pick up really quickly that this line of spells is broken.
I've seen a wizard bar transmutation. They can pick up boots of speed, it's not that big a deal. Teleport isn't that useful at high levels where shadow walk ends up being much more effective (that is to say 3rd edition shadow walk).
And yes I was exaggerating when I quoted the cost of metamagic rods, though I remain baffled to this day as to why they
decreased the cost AND made them core rules.
I think the idea that the lesser metamagic rod could effect a spell brought to 5th level by metamagic is somewhat shady.
Those are the rules, in plain black and white. An empowered fireball is a 3rd level spell despite taking up a 5th level slot. A lesser metamagic rod of maximize works! This has to do with the retarded 3rd edition rule that metamagic doesn't increase the spell level.
THAT should have been fixed in 3.5.
I see what you're saying in terms of the Ranger's hit dice, but my experience is much like the two above posters, without a normalizing effect on hit dice, d10 is really very much like d8. I find Constitution to be much more important than 1 step of HD.
Sure but assuming you put your stats in the same place the 3rd edition ranger has more hitpoints. To normalise the hitpoints the 3rd edition ranger takes more intelligence and the 3.5 takes more constitution. Really the 3.5 ranger has gained very little and I'm surprised anyone at all is happy with them. I did a comparison once between 2 14th level rangers and the 3rd edition ranger moped the floor with the 3.5 one because he has better spells and generally cheaper and better gear. Polymorph self, not even trying to be abused, makes a huge difference.
My impression is that people really like the pseudo-abilities that the 3.5 ranger gets, like "camouflage" at high levels but the reality is at the levels you gain these they are useless against all but a very small selection of monsters.
As it stands now, my 3.5 bard/8 is very happy to run around in a chain shirt with no spell failure chance, while singing his (standard action to start) inspire courage at twice the effectiveness of the 3.0 bard.
You could have your mage armor spell up 8/hours per day and use the cash you spent on armor to buy something else to better protect you like rings of protection and amulets of natural armor. Or you could buy mithral full plate with a spell selection that generally doesn't involve somatic components and/or use long-duration buff spells (you can take your armor off, that's what I would do).
Spells I see as most important that the bard lost or were significantly reduced in power, starting from the top:
6th:
Eyebite - no longer a free action i.e. sucks
Geas - target can now benefit from magical healing, is useless in 3.5
Mass haste - need I say more?
Project image - can no longer have spells decent magic cast on image duplicate
Plane shift - always relevant
Repulsion - for archer-bards.
5th:
Contact other plane - always relevant
4th:
Dismissal - always relevant
3rd:
Clairaudience/Clairvoyance - no longer unlimited range.
Emotion - fantastic multipurpose spell for bards, don't need 4 seperate versions
Greater magic weapon - always relevant.
Haste - we know which is better
Keen edge - always relevant.
Magic circle vs. - always relevant
2nd:
Bull's strength - why did they remove this?! 1hour/lvl.
Levitate - always relevant
1st:
Expeditious retreat: nerfed.
Mage armor
Protection vs. - always relevant
Then there are spells that got their levels juggled up/down for no real reason like see invisibility but these are spells you generally want on a scroll so they're not highly relevant.
Overall I feel the threat a bard poses in 3rd edition is much much greater than in 3.5. Free action bard inspire courage + greater magic weapon + keen edge + eyebite (free action) + bull's strength + haste partial action (attack or spell) + mithral full plate + bull's strength (empowered even maybe) + faster movement + protection spells is generally a better deal.
Next round he can do the same, switching to inspire greatness and get an eyebite attack and cast a spell from haste and full attack. Then do that again on round 3 with another ally as the inspire greatness target.
I still think the bard lost a lot in the transition and that all the other gains are really just gloss rather than actual effectiveness. I still don't get it why people think the 3.5 bard got anything at all?! They don't even come close in power level.