Destil
Explorer
Like most people I mostly just house ruled back the parts I didn't like and ran with 3.5...
er... up until now I thought this was what most people did. The numbers above are a bit of a suprise!
In general, I haven't been running a long-term campaign over the time so backwards compatability isn't an issue. Many of the changes are good, and the good sbutle stuff that I really love are things like Cloudkill dealing Con damage, consistant with 3rd poison rules. Nice, I had house ruled green rays of prismatic spray to deal 10d6 con before I saw this...
They fixed the big 3. I don't like the solution entirely on harm and heal but I think this is a straw man arguement anyway: any DM or group with any sense that didn't like them allready had house rules.
The bad changes are truly bad, though. i.e. Infravision and Ultravision's change from AD&D's elegant two sentance or so description to 2nd Ed's huge blocks of pesuto science wasting valuable space in the book and screwing with perfectly plyable rules.
The worst is Enlarge Person. Enlarge / Reduce was such a simple, elegant spell with a great history in the game (I did miss the reversable version once 3E came out, but that was easy enugh to add back in). It had lots of non-combat applications and the actual rules in combat were fast and simple:
+2 enlargement bonus to strengh? Okay, that's +1 on my to hit and +1 on my damage. Let's roll!
Now you need to Resize your weapon. Figure your new Str. Change your size modifiers AND special size modifiers for grapple, trip etc. Oh, and you get reach.
No more reducing doors to get around them, or enlarging a boulder to seal off a passage. And that sort of magical McGuyvering was the stuff I really enjoyed about wizards. 3.5 is a very bad step towards a "if it dosn't blow things up real nice then we don't need it" in a lot of reguards.
2nd place goes to the weapon sizing rules. All that work to fix so many things that aren't broken but still have the EXACT same effect 90% of the time. Again, the weapon rules in 3E were so elegant and simple. This is an ugly, convluted 'fix' to address the travasty of halfling rogues wielding rapiers 2 handed and dealing 1d4 with their daggers. The weapon proficency rules the rogue and the bard were clearly the 'problem', heck the monk rules were done right here. They could have changed 2 sentances on weapon prof in the class section and not intruduced these horrid new weapon tables and cascading rules changes and fixes (and the best part, the 'Variant' rule in the DMG that fixes everythig again by getting rid of the stupid -2 bonus).
Plenty of good changes that are more noteable (MVP: Monk flurry of blows and BAB stacking rules. A thing of beauty in 3.5). But it's the little things that I find I spend the most time fixing.
Since I can easily pick up either book and play it I'm going with 3.5 just because most of my players have the books and it's easier to find online refrences for these days. Either way I'm using it as a refrence and making the changes I think it needs...
Edit: Spelling is hard.
er... up until now I thought this was what most people did. The numbers above are a bit of a suprise!
In general, I haven't been running a long-term campaign over the time so backwards compatability isn't an issue. Many of the changes are good, and the good sbutle stuff that I really love are things like Cloudkill dealing Con damage, consistant with 3rd poison rules. Nice, I had house ruled green rays of prismatic spray to deal 10d6 con before I saw this...
They fixed the big 3. I don't like the solution entirely on harm and heal but I think this is a straw man arguement anyway: any DM or group with any sense that didn't like them allready had house rules.
The bad changes are truly bad, though. i.e. Infravision and Ultravision's change from AD&D's elegant two sentance or so description to 2nd Ed's huge blocks of pesuto science wasting valuable space in the book and screwing with perfectly plyable rules.
The worst is Enlarge Person. Enlarge / Reduce was such a simple, elegant spell with a great history in the game (I did miss the reversable version once 3E came out, but that was easy enugh to add back in). It had lots of non-combat applications and the actual rules in combat were fast and simple:
+2 enlargement bonus to strengh? Okay, that's +1 on my to hit and +1 on my damage. Let's roll!
Now you need to Resize your weapon. Figure your new Str. Change your size modifiers AND special size modifiers for grapple, trip etc. Oh, and you get reach.
No more reducing doors to get around them, or enlarging a boulder to seal off a passage. And that sort of magical McGuyvering was the stuff I really enjoyed about wizards. 3.5 is a very bad step towards a "if it dosn't blow things up real nice then we don't need it" in a lot of reguards.
2nd place goes to the weapon sizing rules. All that work to fix so many things that aren't broken but still have the EXACT same effect 90% of the time. Again, the weapon rules in 3E were so elegant and simple. This is an ugly, convluted 'fix' to address the travasty of halfling rogues wielding rapiers 2 handed and dealing 1d4 with their daggers. The weapon proficency rules the rogue and the bard were clearly the 'problem', heck the monk rules were done right here. They could have changed 2 sentances on weapon prof in the class section and not intruduced these horrid new weapon tables and cascading rules changes and fixes (and the best part, the 'Variant' rule in the DMG that fixes everythig again by getting rid of the stupid -2 bonus).
Plenty of good changes that are more noteable (MVP: Monk flurry of blows and BAB stacking rules. A thing of beauty in 3.5). But it's the little things that I find I spend the most time fixing.
Since I can easily pick up either book and play it I'm going with 3.5 just because most of my players have the books and it's easier to find online refrences for these days. Either way I'm using it as a refrence and making the changes I think it needs...
Edit: Spelling is hard.