Generally, with 1e-3e, I have played and run until level 12. Actually, I have never run above level 12 in those editions, because I don't like the game above 12th level. First, I hate many of the higher level spells including (but not limited to) Bigsby spells, Prismatic spells, Resurrection, Wish and, with 3e Miracle and Storm of Vengeance. Second, 3e removed many of the restrictions that put checks on spellcasters.
My actual experience as a player above 10th level include:
In first edition, I was a player in two very long campaigns that went above tenth. The first went to 17th -19th (depending upon character) and one shots under various DMs took the characters into the mid to high 20's over many years (I remember re-reading the 1e PHB and DMG and determining after all of the adventures and taking into account the rules for advancement, the characters should have been (19th-21st).
The second campaign I played in above 10th level went to levels 9-12th (depending upon class) which is where most of my own campaigns end. Actually, it was not, really, a campaign. The DM just put together little adventures and there was no exploration outside the dungeon. Again, this DM didn't enforce the actual leveling rules.
Beyond those two games, I have only played in two games higher than 10th twice and those were in 2e with different groups. The first game I joined an ongoing campaign. It was not my style so I walked. The second was a one shot using the first of the Bloodstone modules.
As for 4e, I have not played or run it. I despise Paragon Paths and Epic Destinies. Their requirement of use for their associated tiers was a deal breaker for me.