Asmor said:
Regarding this... This is something I've been thinking about since I first heard about the RPGA. How difficult is it to get set up just for running strictly home games? Do I need to jump through the same hoops as if I was going to run "public" ones? Do I need to come up with the scenarios and such ahead of time, or can I just go with my usual routine (which is, largely, winging it). Do I have to stick to the RAW, or can I use my usual house rules and such?
Basically, I'm curious about converting my regular game into an RPGA game so that me and my players can get a little free schwag.
I've never even played in an RPGA game before... Saturday, coincidentally, will be my first.
It's easy to order and run a game. No matter what anybody whines or gripes or RPGA rules-lawyers about, reporting is not rocket science.
Regarding house rules, no matter what anybody whines or gripes or RPGA rules-lawyers about, running a game can be as free form as you want. The caveat is that if you plan to play in the general campaign at conventions and game days, just DON'T CHEAT. There is a lot of integrity to the Living Greyhawk campaign and other players who play it honest don't like to hear stories about DM's whipping through adventures and making it easy on their home groups "just because." If your players are going to play in the general campaign with other people, plan on getting use to running D&D.
If you have house rules, just consider how an idiot, whiner rules-lawyer RPGA moron would take it if you went to a convention and then threw down something like, "Wizards and clerics don't need to prepare spells ahead of time, critical fumbles on a 1 means you coup de grace yourself, all weapons on ly do d6 damage, and to throw a character is an intelligence check DC 10, all elves are gay, or use of non-standard races or classes." Of course, there's going to be an issue with stuff like that.
HR's that don't typically make waves (except to whiner RPGA rules-lawyers) are, "re-roll one's once on cure spells when the DM considers it a 'dire situation,' fudging dice rolls behind the screen to make the action more cinematic but not kill PC's, adding terrain to your encounters to make the action more diverse, etc."
Actually, I've found that LG gaming has really allowed me to worry less. If you kill some PC's, whoopdeedoo, yea, you're dead, so sad, too bad, better luck next time, nothing personal... The canned scenarios are easy to run and easy to embellish on. Time of prep is short and they're scheduled to run in a few hours. When you're done, you can get different players (of which, the fun part is deciding who the idiot moron at the table will be who's going to rules-argue with you over the actual height of his gnome munchkin diplomacy master).
The hardest part I've found with the LG campaign gaming is dealing with munchkin one-trick pony's. They wreck the game for everyone. "I'm first level and just did 596 points of damage to the minotaur..heh, heh." Without "Cheating," I haven't found a good way to deal with that in LG.
jh
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