I'm immensely curious about the abilities of the Dark Wanderer epic destiny.
The trick with Rangers seems to be: Forget Bows. Use Heavy Thrown weapons and be a versatile killing machine.![]()
This I remember. The dark wanderer can travel anywhere on any plane within 24 hours by simply setting off walking in a random direction. Somehow he always arrives exactly where he wants to go. Also, when a dark wanderer dies his body vanishes. 24 hours later he walks out of the shadows alive and well having traveled back from the shores of death.
Except the ranged powers would still require you to use Dexterity for attack and damage, so there is no advantage to using Heavy Thrown weapons with them. The using Strength for Heavy Thrown weapons only applies for the Ranged Basic Attack.
I mentioned one before: Paragon feat that requires you to have taken the Fighter MC Paragon option. In exchange, you get the Fighter Superiority class feature.Any word on some of the new multiclass feats? We've gotten some hints at them earlier in the thread, but I'm curious about an example. Please?![]()
I mentioned one before: Paragon feat that requires you to have taken the Fighter MC Paragon option. In exchange, you get the Fighter Superiority class feature.
For the Ranger, one gave Prime Shot, and the other allowed you to use a one-handed weapon in the off-hand.
IIRC, another gave the Rogue's "First strike", the Warlord one gave Combat Leader.
While several require the "Paragon MC" option, a few don't.