sukael said:Take a look at the Gravetouched Ghoul template in Libris Mortis--good for agile-zombie types. Ability score boosts, natural weapons, and ghoul fever and paralysis attacks linked to said natural weapons. +2 LA
IcyCool said:Denaes said:But the undead writeups I saw didn't have PC template instructions. Thats why I didn't think it was 3.5.
I may be mistaken here, but no book has PC template instructions. If you want your PC to apply a template, you go through the same process as an NPC/monster, except that you apply LA instead of CR.
SRD said:Ogres As Characters
Ogre characters possess the following racial traits.
* +10 Strength, -2 Dexterity, +4 Constitution, -4 Intelligence, -4 Charisma.
* Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
* Space/Reach: 10 feet/10 feet.
* An ogre’s base land speed is 40 feet.
* Darkvision out to 60 feet.
* Racial Hit Dice: An ogre begins with four levels of giant, which provide 4d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +4, Ref +1, and Will +1.
* Racial Skills: An ogre’s giant levels give it skill points equal to 7 × (2 + Int modifier, minimum 1). Its class skills are Climb, Listen, and Spot.
* Racial Feats: An ogre’s giant levels give it two feats.
* Weapon and Armor Proficiency: An ogre is automatically proficient with simple weapons, martial weapons, light and medium armor, and shields.
* +5 natural armor bonus.
* Automatic Languages: Common, Giant. Bonus Languages: Dwarven, Orc, Goblin, Terran.
* Favored Class: Barbarian.
* Level adjustment +2.
IcyCool said:Denaes said:They said there were two options for PCs: Templates & Undead Levels. The templates just seemed to mention a type of undead and what the ECL was, not an explicit writeup of player bonuses/benefits.
The level progressions not only make playing those undead PC-friendly, they make playing those undead available as options to 1st level characters. And if a creature or template doesn't include an LA, then that means the creature or template isn't intended/is too powerful for PCs.
IcyCool said:Denaes said:The few Undead races there were didn't cover the basics - player zombies are far more a staple of Roleplaying than all the other undead sans vampires.
Except, of course, that zombies are mindless. Which is why they aren't suitable for a PC.
IcyCool said:Denaes said:In the hour I was looking at the book they had the few undead classes and a lot of undead statblocks and templates for them, but no notes on how to apply those templates to the stat blocks AND make them into PCs. They didn't effect the # of hit dice and I think that was the only thing that modified the ECL.
You appear to be confused as to how playing a monster character works. Your ECL is the sum of your Class levels + your Racial Hit Dice + Level Adjustment(LA). Templates rarely, if ever, increase the number of hit dice, but they usually have a Level Adjustment.
daTim said:I always thought The Crow was a Revenant, though it doesnt appear to be in the SRD. I'm sure it is in the Monster Manual though. It would be hard to play one as a PC, because they are impossible to keep dead.
Old Fart said:I think the Crow as a concept suffers a bit from "cross-genre syndorme." On the other hand, it's Eberron, which is already cross-genre (pulp and fantasy), so what the heck?
Here's how I'd do it:
1) Start with a human monk. Make Con your dump stat. Take Improved Toughness as your free feat.
2) Pick up the Tattoed Monk PrC ASAP. There's a tattoo in there (not sure which one - don't have my books in front of me) that is a white mask over the face (IIRC, it gives bonuses to bluff and/or disguise). It's perfect for that "mime from hell" look.
3) Lose a level for taking the Necropolitan template from LM, as was suggested above. Your hit dice become d12, your con is now irrelevant, and you still get bonus from Improved Toughness. Your monk abilities should all still function (even the self heal, if you went high enough in Monk to get it, says nothing about it being positive energy based, or requiring that you be alive).
4) Be prepared for the DM to have BBEGs named Funboy, T-Bird, and Skank![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.