D&D 5E So, is anyone playing 5e in Storyline Mode?

I started with Lost Mine of Phandelver, then wrote some of my own stuff from that point, with the intent of moving into Hoard of the Dragon Queen. We're now rotating to some other games for a while, and I intend to continue Hoard when we get back.
 

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I'm running Tyranny of Dragons for my home group. Prior to that, I ran Lost Mine of Phandelver for them.

I'm running Scourge of the Sword Coast for my other group. Before that I ran Legacy of the Crystal Shard. Next up will be a more episodic campaign consisting of a host of older modules and short adventures from Dungeon and such. I guess technically a homebrew setting.
 

I have never found it to be much fun for our group running a set path. At a minimum we will have side treks that are important to the characters that are in play. My folks like to have the game be about them and what they want and accomplish their own goals versus something from a box/book that goes on and on. I do purchase all of the modules because I love using the maps and material that is within. For example, my current group started in a Pathfinder setting (Thornhill) that I set just inside Neverwinter Woods. They are now in Neverwinter and I am using parts of the campaign book for this and will run Lost Crown of Neverwinter. Along the way, I am using the hunting lodge from Hoard of the Dragon Queen as a nobles house (Vellgard Manor). I just take the cool bits and pieces of modules and use them with my own creations and we focus more on what the players want to build up or what their goals are. Works for us.
Also used the Redbrand bandits from Lost Mine for the Three Daggers bandits in the Pathfinder module. Modules are tools for me in my toolbox that I use for a custom experience for my players. More work for me but I think it is more fun for all.
 

I ran 3/4 of Ghosts of Dragonspear Castle modified with changes and additions. That ran us from 1st to 6th level. Now I'm running Princes of the Apocalypse, which I'm also modifying. We are at 3rd level in that.

In the past 3e/3.5e and 4e, I would run homebrew, but I don't have as much desire to homebrew at this point in my life. Maybe I'll get back to homebrew/improv in the future.
 

That is, playing using the PHB/DMG/MM, in the Forgotten Realms, with the factions, running either Tyranny or Elemental Evil (or will be doing so using ToD, EE, or RoD)?

I'm curious how many people are following WotC's model vs. doing their own thing.

My AL group is "Free adventures only" this season; a couple of other tables (2 of 4 regular tables) are running the big storyline, the other two are shorter subjects.

My home table is not using the big storyline... but I'm thematically influenced by it. And using the season's monsters in addition to the MM. (Lots more low level variations. Quippers, however, are underrated.)
 

I just finished hotdq and startered rot.
with my pathfinder group I'm dming the 3e era eberron campaign that follow the forgotten forge (which we played).
With an online group, because one of us is trying luck in Ireland, we are playing 5 e but using sword of the dales. A 2e adventure.
And I'm playing in a friend's campaign with his own setting: Kelmoria.
 

I am running one group in a Mystara homebrew campaign set in Threshold. I am running another group new to 5E through the Phandelver adventure to see how they like 5E, and running another group at the FLGS in a homebrew Greyhawk campaign that started in Hommlet and is now moving into Verbobonc.
 

I have never found it to be much fun for our group running a set path. At a minimum we will have side treks that are important to the characters that are in play. My folks like to have the game be about them and what they want and accomplish their own goals versus something from a box/book that goes on and on. I do purchase all of the modules because I love using the maps and material that is within. For example, my current group started in a Pathfinder setting (Thornhill) that I set just inside Neverwinter Woods. They are now in Neverwinter and I am using parts of the campaign book for this and will run Lost Crown of Neverwinter. Along the way, I am using the hunting lodge from Hoard of the Dragon Queen as a nobles house (Vellgard Manor). I just take the cool bits and pieces of modules and use them with my own creations and we focus more on what the players want to build up or what their goals are. Works for us.
Also used the Redbrand bandits from Lost Mine for the Three Daggers bandits in the Pathfinder module. Modules are tools for me in my toolbox that I use for a custom experience for my players. More work for me but I think it is more fun for all.

Yep I cant think of anything worse than running or playing in a big scripted adventure path. Far too restrictive.

I want to wander the world, treasure hunting and tracking down things far and wide of interest to me/my PC and the rest of the party. We want to make our own story lines. I definitely do not want to be tied down to a set storyline made by wotc or anyone else.

Short published adventures? Cool. Big overarching save the world story? No thanks!
 

Running LMOP but on hiatus for a wee while. When I left it last time, the ranger was captured, his wolf bit the dust, the Druid is on his last death save and only a Deus ex machina appearance of Foxy Female Cleric With Whom The Ranger Is Besotted has stopped a TPK... If they manage to survive this, I'd like to wing it a bit, see where they want to go from here. Unfinished business with a dragon, for starters...
 

Our group ran Lost Mines of Phandelver, and we're currently in Tyranny of Dragons (about halfway through Hoard of the Dragon Queen and planning to move on to Rise of Tiamat when we finish that). We are using the Forgotten Realms setting, and we're using factions. Is that enough to fit your criteria?

We didn't do it this way because we're trying to follow "the model," though. We just figured LMoP was a good introduction to 5th Edition, and since we enjoyed that, we decided to move on to the next published adventure. When we're done with that, we'll decide what to do next. As for factions, I encouraged the players to join them because they will have roleplay implications in RoT.
 

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