mmu1 said:
Apples and oranges. A traditional dragon is scary as hell in a low-magic setting, and just a big boring lizard in a high-magic one where most of the characters have superhuman abilities and throw spells around at will. (and might very well have been fighting dragons since level 5)
A Dragon must breath fire (I am willing to accept some alternate kind of breath weapons, but really, for fire definitely is my favorite, all D&Dismns or differing mythologies be damned), should fly around and eat virgins and wanna-be-dragon slayers.
That's what I demand of a real dragon. If you give him bizarre spells and strange abilities outside of this abilities, congratulations, you just created an awesome monster that is almost, but not entirely different from a Dragon.
If it is not his breath, flight and bite that define him in combat, then why do you even bother with a dragon?
EDIT:
Or, said in another way - if these abilities are not fantastic enough, maybe the real problem is that D&D PCs are just to fantastic. Remove all spellcaster classes that create flashy effects, and the Dragon is awesome and fantastic. That's unfortunately a general problem with games that offer magic to PCs. Magical creatures are just not that awesome anymore if your spellcasters are flinging fireballs and Dispel Magics around.
/EDIT
Also, a general announcement: from now on using "well, make it up yourself" in response to a complaint about something missing from the game means you lose the thread.
I have to say this now: "Well, make it up yourself."