I understand it completely. You're not addressing my response. At all. You've entirely ignored the argument, so I will repeat it:
There is a problem in the game, IN GENERAL, with Dexterity. FOR ALL CLASSES. It impacts too many things. It's the primary saving throw for spells. It's the primary booster for AC, in a game where AC has precious few ways of boosting. It's the primary booster for initiative. It's the primary booster for some of the best skills in the game. It's a primary ability for hitting things with both ranged attacks and many melee attacks. Overall, Dexterity appears to be a bit overpowered in this game.
So when you compare ANYTHING in the game to it, it's likely that thing being compared will come out behind. Because you're comparing it to one of the most overpowered issues with the game so far.
That is my point. Is that clear now? Address that point.
I did already. I stated that Dex was the big elephant in the room. I also no longer compared to it.
And although I do understand your concern about it, I'm not too concerned. To me, most classes need Main AS, Dex, Con, and to a lesser extent, Wis (perception is important as is Wis saves). One or more of Str, Int, and Cha (class dependent) can be a bit of dumb stats (although have 10s in them should be somewhat common). But with at most 2 ASs increasing with an ASI and there are 3 to 4 that most players want for their PC, having only 4 ASs that the player has to be concerned with is ok. Sure, a lot of people will focus on Dex, but then they get hit with poison or mind control. Pros and Cons.
So you friggen agree with me? What exactly are you still arguing about then?
I'm not arguing with you. My most recent discussion was on comparing Tough and a different ASI vs. +4 Con (as opposed to Tough vs. +2 Con). Dex is dropped from my comparison.
You agreed +1 was too little, but said +2 was too much. The logical conclusion was you were arguing for an average of +1.5. And therefore I concluded you were dickering over a +0.5 difference.
Nope. 1.5 is nonsensical.