Absolutely correct. Because those 3rd edition wizards that had those Fireballs, Magic Missiles, Lightning Bolts, and Burning Hands spells on their character sheets had a direct impact on the roleplaying. And that Turn Undead spell the cleric had? Direct impact as well. And all those weapons listed on the 3E Fighter's sheet could be rolled during negotiation as well.
It's a shame 4E jettisoned all that.
That's a bit of a strawman. Of course combat spells (and specially combat evocations) will sit down during non-combat, but in 3.x you have way more options than just those spells, Ghost sound, message, Dancing lights, Light, Daylight, the +4 to a stat spells, tenser's floating disk, phantom steed, Silent Image, the list of spells with out of combat uses is huge. You can be a sorcerer and know cero combat spells and still be pretty useful. Yet it isn't just those, the druid's wild empathy feature for example, or the bard's Bardic knowledge, not to mention the craft, profession and perform skills. DOn't forget also feats like leadership, nimbus of light, stigmata....
Also youu can train animals the mundane way to use as scouts, moneymakers or partners in crime. And familiars can be used in the same way.
There is also the fact that skills don't get in the way to define your character, in 4e every single rogue knows thievery and ever single arcane caster knows arcana and there isn't anything you can do to change that. I've made book-dumb sorcerers than couldn't even read a scroll but were good speaking with people and riding, at least a "showy" rogue that focussed on cheating, lying, counterfeiting, and overtly conning people out of their money but that wouuldn't be able to hide easily or pickpocket.
The skills-as-means rather than skills-as-results allows for a lot of freedom, in the later if all you have is a hammer then you can only use it to drive a nail and nothing else, no matter how much you roleplay it the result doesn't change, with skills-as-means if all you have is a hammer you can use it to drive nails, but also to break windows, repair stuff, as a lever to open things or even outright sell it.