[MENTION=1]Morrus[/MENTION], I actually think its only two or three people saying that 4E is not an RPG/D&D, they just keep coming back for more

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[MENTION=91812]ForeverSlayer[/MENTION], I think the main issue here is that there is a subtle lack of nuance in your expressed perspective on 4E, which points to a rather simple misunderstanding. As I see it, you are basically saying "I can't get the role-playing experience I want from 4E therefore no one can get the role-playing experience that they want." Can you see how you are absolutizing your own experience and perspective?
I wouldn't go so far as to reduce all perspectives to "Its all just a matter of subjectivity," but that we can't remove our own subjectivity from the discussion.
"I don't like orange" doesn't automatically lead to or prove "therefore orange is a crappy color."
As for the specifics of your argument against 4E, as someone said above I think there is a fallacy in thinking that more rules for role-playing means better role-playing rules. I would actually argue that role-playing requires simple and flexible rules that don't replace actual role-playing. For instance, which approach do you prefer?
APPROACH A
Player: "I try to convince him to let me through the door."
DM: "OK, roll your Diplomacy, Bluff or Intimidate score."
APPROACH B
Player: "I try to convince him to let me through the door."
DM: "Go ahead, convince away. What do you say and do?"
To put it another way, rules should only be used when necessary. Reliance on them for role-playing actually takes away the opportunity for role-playing immersion (as is the case in Approach A).
It also should go without saying that any edition supports either approach, although 3.5 and 4E no more or less than the other.