So, I've been invited to join a game that's in Paragon level, and I'm a little overwhelmed by the amount of options, and which are the best.
The Group consists of 4, and the party's defender is leaving. The other players consist of an Infernal Warlock, a Cleric (I believe Wisdom focused - the cleric is a dwarf), and a Ranger (I believe archery). The DM has PHB 1&2, Martial/Arcane power, but is letting me use Divine Power since I own it, there for no grabbing from all sources.
What I'm looking for are some mechanical suggestions. What I want:
[sblock]What I want to play: a very gallant knight. The Lancelot type: humble, noble, soft spoken. A defender of the defenseless. The "I'll make personal sacrifices to do what's right, because it's the right thing to do" type.
As far as story wise, to fit into the DM's campaign, Melora, Ioun and The Raven Queen are very big influencse in his campaign. Human, Elf and Half-elf fit the best, racially, in the geographical location, as well as the plot (a big racial segregation).
So I'm leaning towards a Cha paladin. None of the three Gods seem to jive with my concept. Human seems to be convenient (because if I go half-elf or elf, I'll likely get pulled into the elf subjigation issue; the DM has mentioned vengeance and fury as a motivator, and that's not my character's style). Humans have the bonus at-will and defenses.
If I go Half-Elf, what's a good diletante choice? What about Multi-classing, any suggestions there?
Since there's an INfernal lock AND a ranger in the game, I assume they have damage output really locked in, so Ardent Vow seems unnecessary. I know that Paragon tier is rife with status conditions, so would Touch of Virtue be better, overall, than Lay on Hands? Especially with a Cleric in the party?
What about Paragon Path? Again with a cleric in the party, healing may not be as crucial, so Hospitalar might be a bit redundant. I really like the Justicar, but I dislike that the class powers 1) hinge on adjacent allies and 2) use flat d8s instead of [W] damage. I fear that the PP powers will be doing little damage, there. Questing Knight, Demonslayer (since demons are rather pivotal right NOW in the campaign), and the Sacrificer.
All the feats, as far as Human, seem a bit redundant for some things. +2 to saves and things.
As far as Magical Items go, I don't know/think the DM is using Adventurer's Vault, so this really limits my magical item choices going in. Any suggestions because of this?[/sblock]
I don't need to be min-maxed out the wazoo, but I want to be competent at my job.
The Group consists of 4, and the party's defender is leaving. The other players consist of an Infernal Warlock, a Cleric (I believe Wisdom focused - the cleric is a dwarf), and a Ranger (I believe archery). The DM has PHB 1&2, Martial/Arcane power, but is letting me use Divine Power since I own it, there for no grabbing from all sources.
What I'm looking for are some mechanical suggestions. What I want:
[sblock]What I want to play: a very gallant knight. The Lancelot type: humble, noble, soft spoken. A defender of the defenseless. The "I'll make personal sacrifices to do what's right, because it's the right thing to do" type.
As far as story wise, to fit into the DM's campaign, Melora, Ioun and The Raven Queen are very big influencse in his campaign. Human, Elf and Half-elf fit the best, racially, in the geographical location, as well as the plot (a big racial segregation).
So I'm leaning towards a Cha paladin. None of the three Gods seem to jive with my concept. Human seems to be convenient (because if I go half-elf or elf, I'll likely get pulled into the elf subjigation issue; the DM has mentioned vengeance and fury as a motivator, and that's not my character's style). Humans have the bonus at-will and defenses.
If I go Half-Elf, what's a good diletante choice? What about Multi-classing, any suggestions there?
Since there's an INfernal lock AND a ranger in the game, I assume they have damage output really locked in, so Ardent Vow seems unnecessary. I know that Paragon tier is rife with status conditions, so would Touch of Virtue be better, overall, than Lay on Hands? Especially with a Cleric in the party?
What about Paragon Path? Again with a cleric in the party, healing may not be as crucial, so Hospitalar might be a bit redundant. I really like the Justicar, but I dislike that the class powers 1) hinge on adjacent allies and 2) use flat d8s instead of [W] damage. I fear that the PP powers will be doing little damage, there. Questing Knight, Demonslayer (since demons are rather pivotal right NOW in the campaign), and the Sacrificer.
All the feats, as far as Human, seem a bit redundant for some things. +2 to saves and things.
As far as Magical Items go, I don't know/think the DM is using Adventurer's Vault, so this really limits my magical item choices going in. Any suggestions because of this?[/sblock]
I don't need to be min-maxed out the wazoo, but I want to be competent at my job.
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