tiornys
Explorer
One way to reduce the options is to add some restrictions. You mentioned a desire to be Lancelot-ish, and your discussion of the Justiciar suggests a desire to avoid implement powers. If I were to build a Chaladin that avoided implement powers for a party with excellent healing, it would look something like this:
[sblock]====== Created Using Wizards of the Coast D&D Character Builder ======
level 12
Human, Paladin, Questing Knight
Background: Birth - Blessed (+2 to Insight)
FINAL ABILITY SCORES
Str 11, Con 15, Dex 9, Int 12, Wis 18, Cha 21.
STARTING ABILITY SCORES
Str 10, Con 14, Dex 8, Int 11, Wis 15, Cha 16.
AC: 31 Fort: 23 Reflex: 24 Will: 26
HP: 96 Surges: 12 Surge Value: 24
TRAINED SKILLS
Endurance +9, Religion +12, Insight +19, Diplomacy +16, Heal +15
UNTRAINED SKILLS
Acrobatics +2, Arcana +7, Bluff +11, Dungeoneering +10, History +7, Intimidate +11, Nature +10, Perception +10, Stealth +1, Streetwise +11, Thievery +1, Athletics +2
FEATS
Human: Weapon Proficiency (Bastard sword)
Level 1: Weapon Expertise (Heavy Blade)
Level 2: Action Surge
Level 4: Human Perseverance
Level 6: Virtuous Recovery
Level 8: Fast Runner
Level 10: Armor of Bahamut
Level 11: Honored Foe
Level 12: Touch of Salvation
POWERS
Bonus At-Will Power: Virtuous Strike
Lay on Hands: Virtue's Touch
Paladin at-will 1: Enfeebling Strike
Paladin at-will 1: Ardent Strike
Paladin encounter 1: Fearsome Smite
Paladin daily 1: Majestic Halo
Paladin utility 2: Touch of Grace
Paladin encounter 3: Trial of Strength
Paladin daily 5: Unyielding Faith
Paladin utility 6: Wrath of the Gods
Paladin encounter 7: Blade of Light
Paladin daily 9: Shackles of Justice
Paladin utility 10: Noble Shield
ITEMS
Magic Gith Plate Armor +3, Thundering Bastard sword +3, Cloak of Resistance +3, Guardian Shield Heavy Shield (heroic tier), Symbol of Hope +1, Acrobat Boots (heroic tier), Belt of Sacrifice (heroic tier)
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[/sblock]The weakest point of this build is the lack of ranged options. It's taken a couple of things to help increase its mobility. The equipment is PHB1/2 only.
However, Chaladins do get access to some great implement powers, and the Lancelot flavor doesn't rule them out completely. If I were to go Justiciar, I'd instead look something like this:
[sblock]====== Created Using Wizards of the Coast D&D Character Builder ======
level 12
Human, Paladin, Justiciar
Background: Birth - Blessed (+2 to Insight)
FINAL ABILITY SCORES
Str 11, Con 15, Dex 9, Int 12, Wis 18, Cha 21.
STARTING ABILITY SCORES
Str 10, Con 14, Dex 8, Int 11, Wis 15, Cha 16.
AC: 30 Fort: 22 Reflex: 21 Will: 25
HP: 96 Surges: 12 Surge Value: 24
TRAINED SKILLS
Endurance +13, Religion +12, Insight +17, Diplomacy +16, Heal +15
UNTRAINED SKILLS
Acrobatics +4, Arcana +7, Bluff +11, Dungeoneering +10, History +7, Intimidate +11, Nature +10, Perception +10, Stealth +3, Streetwise +11, Thievery +3, Athletics +4
FEATS
Human: Implement Expertise (holy symbol)
Level 1: Weapon Expertise (Heavy Blade)
Level 2: Action Surge
Level 4: Weapon Focus (Heavy Blade)
Level 6: Virtuous Recovery
Level 8: Alertness (retrained to Armor Specialization (Plate) at Level 11)
Level 10: Armor of Bahamut
Level 11: Honored Foe
Level 12: Touch of Salvation
POWERS
Bonus At-Will Power: Virtuous Strike
Lay on Hands: Virtue's Touch
Paladin at-will 1: Enfeebling Strike
Paladin at-will 1: Ardent Strike
Paladin encounter 1: Fearsome Smite
Paladin daily 1: Radiant Delirium
Paladin utility 2: Call of Challenge
Paladin encounter 3: Trial of Strength
Paladin daily 5: Name of Might
Paladin utility 6: Wrath of the Gods
Paladin encounter 7: Astral Thunder
Paladin daily 9: Ray of Reprisal
Paladin utility 10: Noble Shield
ITEMS
Magic Gith Plate Armor +3, Acrobat Boots (heroic tier), Belt of Sacrifice (heroic tier), Symbol of Power +3, Thundering Longsword +3, Cloak of Survival +2, Bracers of Mighty Striking (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
[/sblock]The second build really wishes it had access to the AV/AV2, for access to weapons that count as holy symbols.
t~
[sblock]====== Created Using Wizards of the Coast D&D Character Builder ======
level 12
Human, Paladin, Questing Knight
Background: Birth - Blessed (+2 to Insight)
FINAL ABILITY SCORES
Str 11, Con 15, Dex 9, Int 12, Wis 18, Cha 21.
STARTING ABILITY SCORES
Str 10, Con 14, Dex 8, Int 11, Wis 15, Cha 16.
AC: 31 Fort: 23 Reflex: 24 Will: 26
HP: 96 Surges: 12 Surge Value: 24
TRAINED SKILLS
Endurance +9, Religion +12, Insight +19, Diplomacy +16, Heal +15
UNTRAINED SKILLS
Acrobatics +2, Arcana +7, Bluff +11, Dungeoneering +10, History +7, Intimidate +11, Nature +10, Perception +10, Stealth +1, Streetwise +11, Thievery +1, Athletics +2
FEATS
Human: Weapon Proficiency (Bastard sword)
Level 1: Weapon Expertise (Heavy Blade)
Level 2: Action Surge
Level 4: Human Perseverance
Level 6: Virtuous Recovery
Level 8: Fast Runner
Level 10: Armor of Bahamut
Level 11: Honored Foe
Level 12: Touch of Salvation
POWERS
Bonus At-Will Power: Virtuous Strike
Lay on Hands: Virtue's Touch
Paladin at-will 1: Enfeebling Strike
Paladin at-will 1: Ardent Strike
Paladin encounter 1: Fearsome Smite
Paladin daily 1: Majestic Halo
Paladin utility 2: Touch of Grace
Paladin encounter 3: Trial of Strength
Paladin daily 5: Unyielding Faith
Paladin utility 6: Wrath of the Gods
Paladin encounter 7: Blade of Light
Paladin daily 9: Shackles of Justice
Paladin utility 10: Noble Shield
ITEMS
Magic Gith Plate Armor +3, Thundering Bastard sword +3, Cloak of Resistance +3, Guardian Shield Heavy Shield (heroic tier), Symbol of Hope +1, Acrobat Boots (heroic tier), Belt of Sacrifice (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
[/sblock]The weakest point of this build is the lack of ranged options. It's taken a couple of things to help increase its mobility. The equipment is PHB1/2 only.
However, Chaladins do get access to some great implement powers, and the Lancelot flavor doesn't rule them out completely. If I were to go Justiciar, I'd instead look something like this:
[sblock]====== Created Using Wizards of the Coast D&D Character Builder ======
level 12
Human, Paladin, Justiciar
Background: Birth - Blessed (+2 to Insight)
FINAL ABILITY SCORES
Str 11, Con 15, Dex 9, Int 12, Wis 18, Cha 21.
STARTING ABILITY SCORES
Str 10, Con 14, Dex 8, Int 11, Wis 15, Cha 16.
AC: 30 Fort: 22 Reflex: 21 Will: 25
HP: 96 Surges: 12 Surge Value: 24
TRAINED SKILLS
Endurance +13, Religion +12, Insight +17, Diplomacy +16, Heal +15
UNTRAINED SKILLS
Acrobatics +4, Arcana +7, Bluff +11, Dungeoneering +10, History +7, Intimidate +11, Nature +10, Perception +10, Stealth +3, Streetwise +11, Thievery +3, Athletics +4
FEATS
Human: Implement Expertise (holy symbol)
Level 1: Weapon Expertise (Heavy Blade)
Level 2: Action Surge
Level 4: Weapon Focus (Heavy Blade)
Level 6: Virtuous Recovery
Level 8: Alertness (retrained to Armor Specialization (Plate) at Level 11)
Level 10: Armor of Bahamut
Level 11: Honored Foe
Level 12: Touch of Salvation
POWERS
Bonus At-Will Power: Virtuous Strike
Lay on Hands: Virtue's Touch
Paladin at-will 1: Enfeebling Strike
Paladin at-will 1: Ardent Strike
Paladin encounter 1: Fearsome Smite
Paladin daily 1: Radiant Delirium
Paladin utility 2: Call of Challenge
Paladin encounter 3: Trial of Strength
Paladin daily 5: Name of Might
Paladin utility 6: Wrath of the Gods
Paladin encounter 7: Astral Thunder
Paladin daily 9: Ray of Reprisal
Paladin utility 10: Noble Shield
ITEMS
Magic Gith Plate Armor +3, Acrobat Boots (heroic tier), Belt of Sacrifice (heroic tier), Symbol of Power +3, Thundering Longsword +3, Cloak of Survival +2, Bracers of Mighty Striking (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
[/sblock]The second build really wishes it had access to the AV/AV2, for access to weapons that count as holy symbols.
t~