Scribe
Legend
I must not understand what you mean by meta-game tactics.In this case, the judgment is based on things that are "inherent to the mechanic." Press The Attack has a built in "counter" in Fall Back that requires a reaction, and imposes disadvantage. That requires judgment, as to whether Fall Back is worth the cost. The judgment is a "meta game" judgment, not one that resembles an in-game tactical decision. A lot of things in D&D already blur the line between meta-game tactics and in-character tactics, but abilities with built in counters based on Reactions go beyond that into the realm of pure "mechanics-tactics" rather than "in game tactics" by definition.
This all seems to just be a technical aspect of play, leaning into the mechanics or 'tactical' pillar of combat?