So what about those staves?


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The_Universe said:
It was the only answer I could give. The real decision has to come from the PCs.
Well - since Kat and Gertie are really the only other two PCs that use the boards with any frequency - what do you guys think?

Is it worth it right now to have our magic uses stop doing whatever it is they are doing to spend their spell slots and experience on staves? I really don't know how I feel about it.
 

End should have a group vote, but here's my vote for now

For something that could keep us fighting it would be worth it. As a group we can do more destruction and damage then a single spell caster under us (now that we have Jansten I feel VERY confident saying this) :)
So I am for asking someone to create the healing staff for us (or whatever version is approved)

Since the stat staff we can manage at a lower level ourselves I am not so keen on that being acquired. It may take time, but I don't see the trade off of a high powered spell and loss of xp for that magic user for +4 to dex (or whatever the spells give).
 

If any staff is made, I think it should definately be the healing staff... but - realistically - if we're not all fighting together, I don't know if it's worth it right now, anyway... because only one person could use it, and we're not all going to be within staffing range...

What about spending the time/experience/money on something that could increase the range on Xath's healing song? Is that even possible? Or does the staff do something in a massive range that I have forgotten?

When would we have the staff? What level spell caster has to make the staff?
 

The staff is set at caster level 15. And realistically, most of the time we play, we're together. And and time the staff would be needed would be when we were actively playing. The 1on1 combat is cool, but is certainly not how the circle spends most of their time *while we're actively playing* So I think the staff is a good idea.

But to get full perspective...Kennon, who would we be displacing to get the staff, and what are they currently working on?

Also, I may tweak the staff a bit. Add Restoration and Mass Cure (Something) to jack up the price, and take away Cure Critical.

Any item that would increase the range of Xath's songs would have to be a vest/vestement of some kind.
 

Xath said:
The staff is set at caster level 15. And realistically, most of the time we play, we're together. And and time the staff would be needed would be when we were actively playing. The 1on1 combat is cool, but is certainly not how the circle spends most of their time *while we're actively playing* So I think the staff is a good idea.

But to get full perspective...Kennon, who would we be displacing to get the staff, and what are they currently working on?

Also, I may tweak the staff a bit. Add Restoration and Mass Cure (Something) to jack up the price, and take away Cure Critical.

Any item that would increase the range of Xath's songs would have to be a vest/vestement of some kind.
Would that vest or vestment provide more benefits than the staff? It would increase the range of all of her songs.. *shrugs* something to think about.
 

Queen_Dopplepopolis said:
If any staff is made, I think it should definately be the healing staff... but - realistically - if we're not all fighting together, I don't know if it's worth it right now, anyway... because only one person could use it, and we're not all going to be within staffing range...
Random: love the single combat and wouldn't mind seeing it again :)

On topic: We normally are all together, and even if not as we saw last game Kareth, Jansten, Xath and Justice all have ways to teleport/dimension door closer to others. If say Xath holds the wand when in combat we still have the oath which lets us, if concentrating, know the status of each individual. If one of us needs super help -poof- teleport takes her there. it is not one we would be waving around all the time, more for those dire need cases- example in the middle of combat enemies look only scratched yet we have someone at -1. It obviously does not have to be that drastic, but something calls for no time to heal regularly and needs massive healing.
 

Ok, so I think Heal needs to be on the Staff of Healing (Greater.) But regular cure spells probably aren't necessary. Mass cures perhaps. Restoration, perhaps.

What spells do you want to see on a custom healing staff?
 

Xath said:
Ok, so I think Heal needs to be on the Staff of Healing (Greater.) But regular cure spells probably aren't necessary. Mass cures perhaps. Restoration, perhaps.

What spells do you want to see on a custom healing staff?
Mass cures and restoration are a good idea. Mass cures let you use the staff as a battlefield aid, not just as a group aid.

Restoration is useful, as well - more as a Circle-centered ability, though.
 

Well, Mass spells only cure 1 creature/level. So their massive battlefield use is also limited. I remember there used to be a spell....Healing Circle? that cured everyone in a specific radius. Anyone know where that spell is from?
 

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