OK, here are the appropriate sections from the 1E PHB:
INFRAVISION
As previously mentioned, infravision is the ability to see into the infrared spectrum. Thus heat radiation becomes visible and differences in temperature allow infrared sight. Warm things are bright, cool things grey, very cold things are black. Most infravision extends to 60' distance. Dungeon-dwelling monsters have infravision to 120'. All infravision is spoiled if a light source is shedding illumination upon the creature possessing the infrared sight capability. Similarly, great heat will spoil the capability.
Thieves hiding in shadows are successful with respect to infravision only if there is a heat/light source nearby to mask their body heat, or a very cold object or radiation to provide similar cover.
ULTRAVISION
Ultravision is the ability to see radiation in the ultraviolet spectrum - gamma rays, x-rays, etc. Creatures with this ability can see in normal nighttime darkness; that is, they see at night as well as a human can see at dusk because of the continual bombardment of ultraviolet radiation upon the earth.