MoogleEmpMog said:
			
		
	
	
		
		
			What you describe here doesn't violate the laws of causality.
It's also not terribly nonsensical.  Depending on the nature of the plague (nanomechanical disassemblers or a magically engineered mana virus) it might well destroy advanced technology as well as humans.  A plague plus an EMP device could accomplish both fairly easily.
		
		
	 
No, this Did violate lws of causality.  it was a disease (i.e. viral) plague that destroyed technology.
	
	
		
		
			And what's wrong with a +12 ballista, aside from it being not very imaginative?  Not like you could lug that sucker around with you, so it's essentially a Plot Device.
		
		
	 
it wasn't.  We did bring it with us... the +12 was effectively through being +5 with a further +7 of various other enchantments (I think it was "flaming, freezing, shocking, and returning.)
	
	
		
		
			As for guns in a fantasy world... well OBVIOUSLY.  Let's see a villain OR PC try to pull of a signature gun-fu schtick with a crossbow.  It just doesn't work.  Even bow-fu doesn't roll of the lips, you know?
		
		
	 
I'm not talking about a Villan here, or even an ally or anyone who ever got involved in combat.  The character was a store owner who could have been a minor NPC, but the GM decided that, not only was he a super genius with anacronistic technology, he was also the homosexual lover of a fey prince, the son of a mighty wizard (who was incapable of finding him) AND step-brother of a gold dragon.
Of course, in this same campaign we were working for an immortal sorceress whose evil twin sister ALSO happened to be immortal AND a perfect match against her power-wise...  AND both of them had long, tragic backstories which were often hinted at but never fully explained.  So we got ordered around a bit by the evil one, then by the good one.. then by the evil one.  since "detect (alignment)" spells didn't work on either, there was no way to tell who, or which one we were really dealing with.  Oh, and the good one was "Felis" and the bad one was "Canes".  
She also stuck the paladin in our group with an underage squire (a 12 year old kid, for Pete's sake, he behaved more like he was eight.), and when the paladin died, the annoying little kid stayed on until he betrayed us by joining a serial killer / schizophrenic prince that we had CURED but she had to ressurect his character because she liked playing with him.
The last time I played in her campaign She had us encounter a Big, bad, tough-guy druid NPC who we had stolen a "mystic stone" from (under orders from the evil one probably).  So, when it looked like we were about to get our first combat encounter for the night, I scowled and said "You know what, here.  Have the stone back.  It's an object that means far more to you and your organization than it does to any of us.  I'm sure our immortal, nigh-omnipotent patron would prefer it if you had this, since it is of no use to us, or to her.  if it was of any real importance, she could have gone to get it herself."
The GM looked shocked, because I had just effectively ruined the only combat encounter she had planned for the night.
	
	
		
		
			Now THIS, I can sympathize with.
		
		
	 
Thanks.  That means a lot to me.