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If the player can't possibly explain how he'd be able to be hidden? Sure. If he can, I'd allow it.Would you disallow the use of the the Hide in Plain Sight/Hide from the Light powers if there character was out in the open with nothing to hide behind/in? (there are ways to get the initial conditions need to start hiding that wouldn't persist beyond the time needed to set up these powers)
The enemy is shaken enough that focusing on their target beyond you is difficult(rounds are only 6 seconds). Verdict: Not magicalMarking powers that don't require the character to actually be able to attack the target
You shake off enemy attacks and swing your weapon around to deter enemies from standing next to you and also assist in deflecting attacks.Verdict: Not magicalUnyielding Avalanche
You taunt the enemy into blindly charging at you, whacking in the face if he's dumb enough to do so. Verdict: Not magicalWarrior's Urging
(inb4 herpaderp "mind control is magic", stop, there is no mind control involved. The attack against Will is to see if he'd fall for the taunt. It's no different than a Bluff check to feint.)
Him being charismatic means he knows the best way t manipulate people and catch them off guard to gain those bonuses. Again, similar to a Bluff check to feint. Verdict: Not magicalMany of the rogue powers that use charisma as a modifier to effects
As mentioned above, if the player can explain how he'd hide, then go for it. If not, no go. Other than that, have you ever played a stealth game like Splinter Cell or Metal Gear Solid? Picture them kinda moving around like that. Verdict: Not magicalHide from the light
Falls under the same thing as Hide from the Light. EVen if it's just hiding under a box or something. Verdict: Not magicalImpossible to Catch
(Extra Note: Going by the above logic of these being magic, Solid Snake is obviously a magical wizard of some kind).
This seems more like tapping into your race's devil heritage than any magic on the class itself's part, which I'm willing to give a pass because the Tiefling's racial ability is already fairly magical.Wings of Deviltry
Are some Martial Powers "Magic" No.*Is every Martial Power "Magical"? No.
Are some Martial Powers "Magic"? Yes.
I've never played anything before 3e, so I'll take your word on it.Also, I'm with HardcoreDandDGirl in that 2E is my favorite version (although I'll play every version and Pathfinder)
*Searching through the class abilities for martial classes, I'm willing to admit that things can get pretty odd for certain Epic Destinies at level 21 or so, but I'm willing to let it slide because by Level 25, even Joe the Farmer is some kind of supernatural entity at that point even if he meant to be or not, even if the martial class' power lists still carry some non-magical things like Level 29 Fighters getting a power to snap people's neck and give concussions by hitting them in the head.