Pathfinder 1E So what do you think is wrong with Pathfinder? Post your problems and we will fix it.

Would you disallow the use of the the Hide in Plain Sight/Hide from the Light powers if there character was out in the open with nothing to hide behind/in? (there are ways to get the initial conditions need to start hiding that wouldn't persist beyond the time needed to set up these powers)
If the player can't possibly explain how he'd be able to be hidden? Sure. If he can, I'd allow it.

Marking powers that don't require the character to actually be able to attack the target
The enemy is shaken enough that focusing on their target beyond you is difficult(rounds are only 6 seconds). Verdict: Not magical

Unyielding Avalanche
You shake off enemy attacks and swing your weapon around to deter enemies from standing next to you and also assist in deflecting attacks.Verdict: Not magical

Warrior's Urging
You taunt the enemy into blindly charging at you, whacking in the face if he's dumb enough to do so. Verdict: Not magical
(inb4 herpaderp "mind control is magic", stop, there is no mind control involved. The attack against Will is to see if he'd fall for the taunt. It's no different than a Bluff check to feint.)

Many of the rogue powers that use charisma as a modifier to effects
Him being charismatic means he knows the best way t manipulate people and catch them off guard to gain those bonuses. Again, similar to a Bluff check to feint. Verdict: Not magical

Hide from the light
As mentioned above, if the player can explain how he'd hide, then go for it. If not, no go. Other than that, have you ever played a stealth game like Splinter Cell or Metal Gear Solid? Picture them kinda moving around like that. Verdict: Not magical

Impossible to Catch
Falls under the same thing as Hide from the Light. EVen if it's just hiding under a box or something. Verdict: Not magical
(Extra Note: Going by the above logic of these being magic, Solid Snake is obviously a magical wizard of some kind).

Wings of Deviltry
This seems more like tapping into your race's devil heritage than any magic on the class itself's part, which I'm willing to give a pass because the Tiefling's racial ability is already fairly magical.

Is every Martial Power "Magical"? No.
Are some Martial Powers "Magic"? Yes.
Are some Martial Powers "Magic" No.*

Also, I'm with HardcoreDandDGirl in that 2E is my favorite version (although I'll play every version and Pathfinder)
I've never played anything before 3e, so I'll take your word on it.


*Searching through the class abilities for martial classes, I'm willing to admit that things can get pretty odd for certain Epic Destinies at level 21 or so, but I'm willing to let it slide because by Level 25, even Joe the Farmer is some kind of supernatural entity at that point even if he meant to be or not, even if the martial class' power lists still carry some non-magical things like Level 29 Fighters getting a power to snap people's neck and give concussions by hitting them in the head.
 

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"renewal or restoration of a body, bodily part, or biological system (as a forest) after injury or as a normal process" - Merriam Webster

"the restoration or new growth by an organism of organs, tissues, etc., that have been lost, removed, or injured." - dictionary.com

That's nice.

4e's definition of regenration doesn't say any of that though, which is the definition I care about when discussing 4e.
 


Edit: Though, I'm pretty lenient, hiding on a featureless plane with no cover and no darkness to hide is is probably about the only thing that wouldn't allow that power to work.
No Cover and No Darkness comes up a lot more than just on a featureless plane. But no worries, it's magic and it's not a problem in Pathfinder :)
 

That's nice.

4e's definition of regenration doesn't say any of that though, which is the definition I care about when discussing 4e.

Right.

Like I said above, if your supposition is that the 4e writers took well understood words and elected to give them entirely new meanings, I got nothing. Have fun arguing about it.
 

You taunt the enemy into blindly charging at you, whacking in the face if he's dumb enough to do so. Verdict: Not magical
(inb4 herpaderp "mind control is magic", stop, there is no mind control involved. The attack against Will is to see if he'd fall for the taunt. It's no different than a Bluff check to feint.)
So they've changed it from Strength vs Ac to Strength vs Will - cool, that fixes that.

As for the others - If you are of the opinion that powers need the appropriate keyword or they are not magic, that's fine and dandy and have fun with semantics. However, if it walks like a duck and quacks like a duck I think I'll call it a duck.
 


As for the others - If you are of the opinion that powers need the appropriate keyword or they are not magic, that's fine and dandy and have fun with semantics. However, if it walks like a duck and quacks like a duck I think I'll call it a duck.

Don't be shocked however when people make fun of you for calling a goose a duck though.

Nonmagic powers aren't magic. I am going to continue telling you that you're wrong as long as you continue to insist otherwise.
 



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