EnglishLanguage
First Post
The Wizard can leave spell slots open to prepare later, and at level 5 he can lower the mid-day preparation time to 1 minute, so he can still be ready for a locked door should he need to be at a moment's notice.
The Wizard can leave spell slots open to prepare later, and at level 5 he can lower the mid-day preparation time to 1 minute, so he can still be ready for a locked door should he need to be at a moment's notice.
Yes, if there's one thing that makes wizards powerful, it's wizards that walk around with unmemorized spells. Not like you'll ever need that spell slot in a hurry!
To me, there's two meaningful tests. One, can you do it right now, which most characters probably fail (and a rogue might well be able to succeed through magic items). Two, can you do it given an indefinite amount of time (which anyone can). The in-between scenario (where you have a few minutes but not more than that) doesn't seem like a big niche in my mind. What circumstances would cause that? Certainly not worth wasting a high-level spell slot on.If the Rogue can't get past a solid brick wall in 1 minute and 6 seconds, he's already doing it slower than the Wizard(1 minute to prepare the spell, 6 seconds to cast it)
AFAIC, leaving slots open is a rule which, like crafting and certain other segments of the world, no one is aware of precisely because it was not intended for player use and thus was hidden in fine print in the magic chapter and rarely discussed. Those elements are more to represent what the court wizard or magic shop owner does, the NPC who isn't under the same constraints as an adventurer.And leaving spell slots open is something smart Wizard players do(because people who don't know the rules in-depth typcailly aren't aware you can leave spell slots open to fill in later)
So I asked my daughter, who is the wizard player in our group (when I don't mandate she play something else for variety) whether she thinks it useful for an adventuring wizard to leave spell slots open.
Her answer was that 1) if you want to do that, you should be playing a sorcerer, 2) when you need a spell, you tend to need it right then, and 3) she prefers trying to guess which spells she is going to need beforehand