Which is why they do such magical things as hitting people,, hitting people harder snapping necks, giving someone a concussion, and being really intimidating I assume.
You assumed incorrectly, assumption cam be a dangerous road.
Which is why they do such magical things as hitting people,, hitting people harder snapping necks, giving someone a concussion, and being really intimidating I assume.
Did Pathfinder ever state that its goal is optimal play (by standards of 4E players)?
But you just claimed it is whatever is stated in the book... so if the book claims it is "non-traditional" magic... then isn't that what it is?
[MENTION=57812]Steely Dan[/MENTION] ... is there any way you or perhaps you, [MENTION=6774827]EnglishLanguage[/MENTION] could quote the actual definition of the martial power source?It's Steely Dan doing his usual thing of taking things out of context.
The PHB never calls Martial maneuvers magical, and if you go by the logic he did, Extraordinary Abilities are also magical because they had similar wording before it was edited.
It's Steely Dan doing his usual thing of taking things out of context.
It doesn't have to be circular when "optimal play" is a variable subjective to the person.No, but if you look at my statement, that would be circular. "Optimal play should be considered relative to the goal, which is optimal play," doesn't make much sense.
That'll have to be the generic "you" as I haven't played PF. I did play 3.X.I ask again - what is the goal of the game? What are you trying to achieve during ]play?
Oh no, I know for a fact the 4e Rogue would be completely gutted and have all it's fun mechanics taken out before being ported into Casterfinder.
reading what I'm writing is a good way to help communication.
@Steely Dan ... is there any way you or perhaps you, @EnglishLanguage could quote the actual definition of the martial power source?
Rob Heinsoo said:Power sources are a way of describing the magical rules and flavor of our world while grouping classes who share some fundamental aspect of their approach to their power. The D&D world already contained the notion that some characters used arcane magic while others used divine magic; we just extended that notion to cover all our characters and to organize our class creation as the game develops over the years.
Martial classes get most of their personal power from skill that may start as innate but increases as a matter of constant training. Compared to all the other power sources, the martial power source doesn't tend to look or feel magical. But since it's the type of highly skilled weapon training that occurs in a world that's full of magic, there are effects created by highly skilled martial characters that would certainly seem magical if they were occurring in our world. Unlike all the other power sources, the powers used by martial characters don't have obvious magical special effects, no flashing auras, or looming spirits, or rays and bolts, or even after-effect images of an incredibly fast sword. Martial powers look like powers that a warrior or rogue in our non-magical world might use, even if they accomplish things that people in our world would have almost no chance of accomplishing.
You are misreading it.
I must admit that your antagonism towards Pathfinder (and Paizo) is nearly palpable. You have expressed in more than one post your not so hidden desire for the elimination of the game and the collapse of the company. I am not sure what sort of fix would satisfy you other than a completely different game.![]()
Word of developers was they noticed a lot of problems with the main chassis of Pathfinder, but they decided against fixing them because that would create the situation of having those problems fixed.