So what do you want to Run?

If it's quicker to write up an adventure, less rules for my lawyers to argue over. Than that's my first thing. Easy prep time and less rules talk, more killing monsters!

The flavor stuff has been so far "so-so" hit and "some real" misses for me. Not sure if I'd bother w/ POL as my campaign world. If the Realms sounds good again, I might consider going back. I might just transfer the rules over to my existing world. I already have a post POL setting. Faerie invasion up in the far north (where it is PoL like still). Splitting elves into two even helps me. No gnomes or monks, so that's fine. Didn't "unlock" bard or druid till later (and still no takers). But I have aasimars (high men) not tiefling (homebrew races hopefully will be easy to redo). I already cut my skills by half... what else?

If I don't have to take monsters and add classes and HD beforehand, because they might have 3 different versions of monsters (minion, elite, etc). That would be great!

I'm just worried about their views on magic items. My players are a mix of WoW and 1e guys. They want magic swords that define the character and could make them unbalanced (I'm though a balance freak).
 

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I'll be running my homebrew campaign setting in it's latest iteration... using D&D for the first time since 1998. That year, I switched over to a cobbled-together homebrew system using Vampire: the Dark Ages. However, since so much of my design philosophy is in line with what 4e is presenting, I think I'll return it to being a D&D setting.
 

I want to get my hands on the new encounter rules.

I want to run a challenging encounter with multiple monsters of various types without banging my head against the current CR/EL system.

I want to run published modules in a bare-bones implied setting.

So basically, I want to run the game without spending a lot of time prepping for it.
 

Wormwood said:
I want to get my hands on the new encounter rules.

I want to run a challenging encounter with multiple monsters of various types without banging my head against the current CR/EL system.

I want to run published modules in a bare-bones implied setting.

So basically, I want to run the game without spending a lot of time prepping for it.

What he said. Only I want to do it with more skull-crushing.

Seriously, what I'd really like is just to be able to get into a good, long term, enjoyable campaign. I've not been in one for a couple of years, and although I love playing short campaigns and moving from system to system, I'd love to get my teeth into some serious party dynamics as the characters grow and change together.

Running it or playing in it, don't much care right now!
 

Promises, promises, promises...

--monster that are easier to run and still have nifty abilities that will be used in play
--easier to make npcs
--streamlined "EL" and XP that somehow avoids both excessive charecter death and cakewalks
--faster leveling (my group just doesn't play as much as we used to)
--a full town in the DMG
--electronic access to books
--less dependence on more interesting magic items
--faster playing, more dynamic battles
--better guidance on real non-combat encounters
--Faery and Stygia (or whatever they are calling them)
--a rougher, more swords and sorcery world

BUT: mostly just promises. Seriously, we have like one ministat card to back up most of this. And the implementation on the world side, hmmm, ya.

I do still have hope.
 



ThirdWizard said:
Zombies. Hoards of them. Also, an old abandoned farmhouse. That's going to be my first adventure in 4e.
Heh!

After the zombie Development article, it made me want to run a Castlevania mini-campaign.
 

I'm going to use the Shadowfell, and/or the Feywild, as an alternate version of the real world. I'll set up heavy correspondence between terrain and events between the two/three worlds, and require moving back and forth between them to solve the problems the characters encounter.

Maybe the real world will be overrun by zombies, due to something that happened in the Shadowfell, that was in turn brought on by the actions of a necromancer in the real world. I like the idea of starting the campaign by having the real world be the safer place, the Shadowfell the really dangerous place, and then switching it so that the real world is incredibly hostile and the Shadowfell is the place to which the characters must retreat.
 

PoL
PoL
PoL
...I really, really want to run this - but I also want more official info on a real "official" PoL setting, not just some modified FR or DL...
 

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