Zardnaar
Legend
But of those builds, seven of them all take the exact same game actions as each other every turn. The two rogue builds do something different than the rest, but the same as each other. The two builds of the fighter subclass that specifically mimics 4e mechanics do have some actual variety in the game actions they take.
Number of builds doesn’t matter. What they can actually do matters, and 5e characters can mostly only do the same thing turn after turn.
Even then theres still 4.
The "boring" ones that use a variety of weapons and subclasses. Mostly non battlemaster fighters.
Rangers adding in magic and subclass
Rogue (2 variants)
Battlemaster fighter.
Youre not locked into one class. There's builds for 4 different weapons and you get bigger effects via subclasses.
4 is more than 1 and more ways to customize those 4. Vs 1 option with 1 variant.