bmfrosty
Adventurer
I get in about 2 hours of 5e per week. You're getting in about how much per week?All the time.
I get in about 2 hours of 5e per week. You're getting in about how much per week?All the time.
I get in about 2 hours of 5e per week. You're getting in about how much per week?
Ok. Good to know. Are you playing as a player or the DM, or a bit of both?I get in about 8 hours per week.
Ok. Good to know. Are you playing as a player or the DM, or a bit of both?
3) WotC decided if a GM wants good adventures and settings that they can go to other editions. This just kills me. People from WotC (and freelancers like these two guys) have said that when they started working on 5e, they played all the editions and tried out adventures from each one. So why are we getting only these adventure paths? I want more stuff like the Lost Mimes of Col. Flanders. It's almost like they are saying that they can't make good settings and adventures like TSR did. But I know that's not true because Eberron was a WotC created setting. The Nentir Vale was a WotC creation. It boggles my mind that they aren't wanting to build on to what has been already made and put out new settings and smaller adventures. Not every GM has the time to make up their own stuff and those same GMs aren't going to want entirely canned campaigns as well. If that was the case, wouldn't they be playing Pathfinder? It seems like that's what Pathfinder excels in.
Because the release schedule is so sparse, you have to question does AL truly help Wizards and the FLGS. I could honestly see two things happening.
1: People don't buy anything. They come in for their game and go home. So the FLGS could end up out of pocket because they are having to keep their lights on longer and pay staff.
2: They buy non D&D products. This is good for the FLGS but not good for D&D. Unless you have a steady stream of different people coming to AL each time, everyone that comes is going to own the PHB and may not bother with the DMG and MM, or they may own all three.
Aren't you answering your own question? Yes... they put out the Eberron Campaign Setting. Yes, they created the Nentir Vale microsetting. And they proved to themselves that using those older materials (as well as the older adventures) works *just fine* with 5E. So why go through all the time, effort, and money to make MORE of them, when they can just angle people towards using the entire back catalog that's just sitting there waiting to be used? It's cheaper for them to do that... and it's cheaper for us players to do that.
They produce a series of episodic adventure spaces every 6 months to be used both for home games *and* for organized play, perhaps throwing in some new character creation choices, new monsters, new magic items etc... and everything else is left for DMs to use the tools that are already out there.