That's pretty drastic. If that was true, then why would they bother spending a couple of years designing a new edition before nailing down a movie deal?
[MENTION=22424]delericho[/MENTION] has reiterated a reason already stated upthread and in other threads: making money from the sale of a new round of core books - especially in an environment where there was known demand, due to the dissatisfaction with 4e among some likely D&D customers.But if the success of the RPG makes no difference to these other things, then why do 5E?
[MENTION=6701829]Trickster Spirit[/MENTION] has given another reason that seems reasonable: "Having the game remain in print is first of all a signal to potential partners that this D&D thing actually does still have people out there willing to spend a lot of money on it."
I think a third reason, which [MENTION=996]Tony Vargas[/MENTION] has mentioned more than once in this or another one of these threads, is re-unification. A few years ago, practically any internet item about D&D had edition wars - ie, attacks on the D&D products that WotC was publishing - breaking out in its comments section. I think getting rid of that hostility is part of a brand strategy.
Given that people know that D&D is a game, it also makes sense to have a game in print that they can go and get involved in if they feel inspired to do so by their D&D lunchbox. 4e, for reasons involving the wall of books, the failed Essentials 'on-ramp', the hostility it generated in some quarters, was not that game.
a successful D&D movie is unlikely to bring a significant amount of people to tabletop D&D anyway.
The point of a D&D movie isn't to create new D&D players. It's to make money in quantities that can't be made by selling D&D rulebooks!there wasn't a surge in comicbook sales after all these movies came out. I really hope they aren't expecting to people to go out and start buying the game if they watch a D&D movie.
There are Marvel comics fans who complain about their favourite character's storylines and publishing schedules being subordinated to the demands of movie-making. If a D&D movie occurs and is even a little bit successful, we can expect the same sorts of complaints from D&D players!
A bad movie might put a dint in their plans, yes, although my (admittedly amateur) view is that the movie-going public is pretty tolerant of even very mediocre films.Sure, it'll help the brand name (assuming the movie is good, which may or may not be the case) but it might hurt it too if it sucks.
I honestly believe people are putting too much faith in these possible future D&D movies. We don't know what it would do for the brand. Seems to me like they are hoping for another Harry Potter, Lord of the Rings, or Transformers and I don't think it's going to happen.
Frankly, if a D&D film attracts a performer of the calibre of RDJ, and has the success of Iron Man, I think Mearls will be pinching himself to see if he is dreaming.No one but comic nerds knew or cared who Iron Man was before RDJ got attached to the part. Through a combination of not only his charisma and acting ability but also that the role served as sort of a triumphant return for RDJ, plus a production that treated the property with respect without taking itself unduly seriously, the built something amazing that turned out to be the foundation for an industry changing line of films. Is a D&D movie likely to reproduce that success completely? No, but there is nothing inherent in the D&D property that says it couldn't.
Battleship (34% Rotten Tomatoes) made money - from Wikipedia, it seems to have cost somewhere in the neighbourhood of $200 million to make, and had box office returns of $300 millioin.
Dragonheart is a pretty awful film from 1996 (with Dennis Quaid and Pete Postlethwaite - bizarrely it gets 50% on Rotte). IMDB tells me that it cost neary $60 million to make, and made returns of nearly twice that.
For the plan to work, the film doesn't have to be wonderful. It does have to be better than the original D&D film (IMDB lists $45 million budget, $33 million box office, 10% Rotten Tomatoes) but that is setting a fairly low bar.