TarionzCousin
Second Most Angelic Devil Ever
What D&D needs most is a good dance move. Imagine if the world saw Mearls doing the disco finger-point move, or Crawford moonwalk: now that's good publicity!
Here's what I think, and has the benefit of matching up with what Wizards is actually doing:
...snip...
Beyond that, they don't actually need active players of 5E, just having enjoyed playing D&D sometime in the past 40 years.
...
Mearls said fastest. You said he was "being 100% real", which meant you were saying you thought he believed that 4e was the fasted version of D&D ever.
I doubt they were lying. And 4e was much easier and faster to DM and prep for, so it's not remotely disingenuous. And individual turns certainly had the *potential* to be faster.Ah, okay, gotcha. While not my pullout from what Mearls said, I agree with him that 4E was a faster playing game than previous editions. Not everyone cares about that, of course, but getting into play and having things resolved quicker is nice. Although, I suppose, "fastest" depends on what you are "timing". From my play experience, it felt like actions resolved faster and turns moved around the table faster, but combats actually lasted longer . . . although they were often set up very differently from combat encounters in previous editions.
And, more on point, I totally believe Mearls believed what he said, including the bit about 4E being the "fastest" D&D game up to that point. I'm not even sure why we're debating the honesty of what game designers say, it's such a small-minded thing to say (not Jester, just in general), "I think you're blowing smoke up our rumps! You really believed 4E sucked!! Even though you were a part of the design and development team making all the decisions! ADMIT IT!!!"
Yes. I agree.
I'm not sure it is a *good* plan. If people are playing other games and not playing D&D, then the value of D&D as a brand name will erode. It won't vanish, but it will erode.
But we seem to agree that "active players" is not part of the plan. Let the chips fall where they will from there.
EDIT: I'm still holding out hope that another shoe will drop and WotC will start doing things to suggest they DO care about maintaining active players.
Looks like once again they are looking for that horde of untapped customers out there like they did with 4th edition.
It is a little different this time because last time they expected those people to play D&D. This time they just want them to go to the movies.
So not nearly as big of a fundamental error.
But I still think they will be surprised how poorly it works out.
Which isn't to say a 2017 blockbuster D&D movie can't happen. But 5E is neither here nor there to that. As many have pointed out, D&D has brand value already. Does 5E make it worth a little more or a little less in 2017? 2017 may be close to have any meaningful difference either way. Does 5E make it more recognized and attractive as a brand 7 years from now? The way they are going right now, I strongly doubt it.
As much as I respect the "TTRPG returns are not worth it" position, I think brand value ends up being a direct function of how many people played in the past decade. If the moving avg of fan base goes down, the recognition and value will follow. It is a slow process. But the end result is: yes, you are correct.
Which isn't to say a 2017 blockbuster D&D movie can't happen. But 5E is neither here nor there to that. As many have pointed out, D&D has brand value already. Does 5E make it worth a little more or a little less in 2017? 2017 may be close to have any meaningful difference either way. Does 5E make it more recognized and attractive as a brand 7 years from now? The way they are going right now, I strongly doubt it.
As much as I respect the "TTRPG returns are not worth it" position, I think brand value ends up being a direct function of how many people played in the past decade. If the moving avg of fan base goes down, the recognition and value will follow. It is a slow process. But the end result is: yes, you are correct.
Oh, allow me to clearly state that I am absolutely missing that.With respect, I think you may be missing something fundamental that is key:
But in this "reality" thing D&D shouldn't hinge on a movie either way.