D&D 5E So what's exactly wrong with the fighter?

I'm going to keep this simple and brief.

What makes me knowledgeable on the issue is from personal experience. I am a participant in MMA (Mixed Martial Arts) and in a three minute fight I will use three styles of martial arts all in one fight so trying to justify those silly mechanics with more silliness is just plain silly.

This type of thing was already done during the short run of 4th edition and that edition is no longer with us. The new edition offered a playtest and the people who actually took the surveys obviously didn't want the hoards of dissociative mechanics that 4th edition had.

But, that's the point I was trying to make. Why does it matter? You aren't interested in a mechanically complex fighter, right? That is correct, I believe. You've stated as such numerous times in this thread if I'm not mistaken.

So, why does the fighter have to follow your criteria for believability?

Good grief, anyone with a smidgeon of medical training can tell you that D&D is 100% :):):):):):):):) when it comes to wounds. We have a bazillion other RPG's out there, created specifically because HP are ludicrous. Anyone with a smidgeon of weapon training can tell you that the D&D combat system is :):):):):):):):). You have characters that can kill elephants with a sword. Yeah, good luck with that. Someone attacking an elephant with a sword is going to wind up a red smear on the ground.

Heck, even languages in the game are ludicrous. I've been a language teacher for the better part of 20 years, and I can tell you beyond a shadow of a doubt that the language rules in D&D, in any edition, are shockingly laughable. Common tongue? Are you freaking kidding me? With the power of the Internet we cannot even come close to a common tongue in the real world. In a fantasy world, every town more than about 100 miles apart should be speaking a pretty different language. But all dwarves speak "dwarven"? All with a common writing system? Sorry, but, this isn't even close to believable.

So, should D&D have several pages of language rules just to make me happy? After all, it's easily provable that the language rules in D&D are a joke. That takes about 30 seconds to demonstrate.

If D&D doesn't need to make me happy about language rules, mostly because no one other than me would actually use said rules, then why does a complex fighter have to satisfy you, when you aren't going to use those rules?
 

log in or register to remove this ad

So the basic argument is:

Side 1: "It would be cool if the fighter had some more options"

Side 2: "No, you can't have any more options because reasons"

Why isn't "side 2", "Hm, I don't see it, but knock yourself out"? Why is it "NO"? Why does "side 2" care?? Someone asked this earlier, but it went unanswered. I think this would be interesting to see answered.

It feels to me like "side 2" ultimately doesn't want any changes to a fighter in his/her game. Well, okay, don't change the fighter in your game. Problem solved in five words: "leave the fighter as is." Why does this go any further than that?

Honestly it feels to me like "side 2" is trying to argue that a pile of yellow lego bricks lets you make the same thing as a pile of assorted colors of lego bricks.
 

So the basic argument is:

Side 1: "It would be cool if the fighter had some more options"

Side 2: "No, you can't have any more options because reasons"

Why isn't "side 2", "Hm, I don't see it, but knock yourself out"? Why is it "NO"? Why does "side 2" care?? Someone asked this earlier, but it went unanswered. I think this would be interesting to see answered.

It feels to me like "side 2" ultimately doesn't want any changes to a fighter in his/her game. Well, okay, don't change the fighter in your game. Problem solved in five words: "leave the fighter as is." Why does this go any further than that?

Honestly it feels to me like "side 2" is trying to argue that a pile of yellow lego bricks lets you make the same thing as a pile of assorted colors of lego bricks.

The way to find reasonable people in an argument is to find those who are willing to compromise. I would love if there was an option for a "complex" fighter with mythic capabilities. Call it some other name for all I care, I merely want a non magical martial warrior with no daily abilities that isn't boring or repetitive. We already have a boring basic attack spamming fighter for those who prefer that style of fighter. There should be no reason to argue against such a fighter.

It would be like me saying Vancian spellcasting should not exist because I find the mechanic distasteful and disassociative. Sure, that is my opinion about Vancian spellcasting, but I don't argue for its complete removal from the game merely because I don't like it.
 

The way to find reasonable people in an argument is to find those who are willing to compromise. I would love if there was an option for a "complex" fighter with mythic capabilities. Call it some other name for all I care, I merely want a non magical martial warrior with no daily abilities that isn't boring or repetitive. We already have a boring basic attack spamming fighter for those who prefer that style of fighter. There should be no reason to argue against such a fighter.

It would be like me saying Vancian spellcasting should not exist because I find the mechanic distasteful and disassociative. Sure, that is my opinion about Vancian spellcasting, but I don't argue for its complete removal from the game merely because I don't like it.

To be fair, I'd be groovy with daily abilities, so long as some justification can be found. If barbarians are limited to "Rage per Day", I'm not really convinced that it's unbelievable that fighters could be limited to "stances" per day. Or "Mythic Actions" per day. Or whatever. I honestly think that the psionic mechanics make a pretty nifty template here for what could be done with a mundane fighter.
 

No one is making that argument. The people who want the fighter to be mundane rather than magical are the same ones who are NOT complaining about "all it can do is bash brains and block hits." It's actually the opposite. Those of us preferring a mundane fighter keep saying that it's not limited to bashing brains or blocking hits, because of this and that and this. The people complaining about only being able to bash are the same ones who want a magical or mythical fighter.

Isn't the Eldritch Knight the magical or mythical fighter? I mean it seems that we already have what people are asking for, but again... for some unknown reason it's not good enough...
 
Last edited:

Some people just want caster supremacy as a preference. For that to happen, non-casters, or martials, have to be less complex/capable/interesting than casters.

This is why they are arguing for this. Arguments about "dissociative mechanics" in a game where two of the most universal aspects of the game are hit points (that fully replenish after sleepy time!), and armour class (where armour makes you harder to hit) end up being laughable (no offense). When people point out that the fighter can do things, but ignore that no other class is worse than them (in terms of how they are mechanically put together as a class) at the exploration and social aspects of the game, that's disingenuous.

People have given many answer's to the OP's question, but the worldviews are too different; some people like balance across classes for a few reasons ( 1. So no player feels his choice of class will disadvantage him compared to others; 2. To mimic certain fantasy genres; 3. Etc.) and some prefer caster supremacy because magic should out-do everything in that worldview. I honestly don't get a lot of aspects of the latter worldview: When people choose to play fighters in games of that worldview, why do they choose such an inferior class? If magic is so superior, why aren't more people in the game-world wizards? There's more, but at the end of the day, it's just a preference. And that's fine.

What isn't fine, is people demanding that their worldview on magic and martial areas of the game necessarily exclude all others. What I have come to understand from this thread, though, is that the answer to the original question is "nothing"...if you come from a caster-supremacy worldview.
 

Some people just want caster supremacy as a preference.

I'm likely beating my head against a wall here because I know for a fact that this has been mentioned over and over and over again, but what the heck? One more time?

Having casters be the only ones who do reality bending things =/= caster supremacy. Once again, you completely ignore all of those mitigating things that are very real and important factors. Things like being extremely fragile in combat, spell limitations per day, the chance of even finding certain spells, finding components, concentration/interruption, the list goes on and on and on. In actual game play, for decades of D&D since the beginning, casters were not supreme unless you made them that way or advanced to 18th level in AD&D. Which, by the way, hardly anyone did. For 99% of gameplay, casters were not the end all/be all supreme class.

These things are important, and the continued refusal to acknowledge them as such by you and others is extremely disingenuous.

For that to happen, non-casters, or martials, have to be less complex/capable/interesting than casters.

Wrong again! Maybe less complex, sure. I'll give you that one, but that's by design because an awful lot of gamers don't want complex. How hard is that for you guys to grasp? As far as capable and interesting, that's already been debunked over and over and over again. If the stars align you can have an automatic success once or a couple of times, or you can have a good chance of success but do it as much as you want =/= objectively more capable because it ignores the context of the game. And as far as interesting goes, that's entirely subjective.

This is why they are arguing for this. Arguments about "dissociative mechanics" in a game where two of the most universal aspects of the game are hit points (that fully replenish after sleepy time!), and armour class (where armour makes you harder to hit) end up being laughable (no offense). When people point out that the fighter can do things, but ignore that no other class is worse than them (in terms of how they are mechanically put together as a class) at the exploration and social aspects of the game, that's disingenuous.

What's disingenuous is the fact that you just totally ignored the statements even from just today about how HP aren't disassociated, but abstract (two different things), and how AC is also abstract as a way to reflect the abstract combat round. All abstract. NOT disassociated. And you also ignored the several times where it was brought up that every other class is not "no worse" than the fighter, because the fighter gets two extra feats above and beyond everyone else, which clearly boosts them well above every other class.

I know you've read these comments, so why do you choose to keep ignoring them?

People have given many answer's to the OP's question, but the worldviews are too different; some people like balance across classes for a few reasons ( 1. So no player feels his choice of class will disadvantage him compared to others; 2. To mimic certain fantasy genres; 3. Etc.) and some prefer caster supremacy because magic should out-do everything in that worldview. I honestly don't get a lot of aspects of the latter worldview: When people choose to play fighters in games of that worldview, why do they choose such an inferior class? If magic is so superior, why aren't more people in the game-world wizards? There's more, but at the end of the day, it's just a preference. And that's fine.

What isn't fine, is people demanding that their worldview on magic and martial areas of the game necessarily exclude all others. What I have come to understand from this thread, though, is that the answer to the original question is "nothing"...if you come from a caster-supremacy worldview.

This is one big pile of a steaming strawman. No wonder you can't figure it out, because the argument in your head is one no one is making. This whole thing is based on the premise that we're acknowledging that he fighter is inferior, or that having a class that is mundane is always inferior to a spell caster. Neither is a true statement.

No, the reason we keep having threads like this is because they always go like this:

"The fighter without superhuman abilities/powers is an optionless beatstick."
"No it's not. Here's a list of all the things the fighter can do, and here's how you do it."
"The fighter without superhuman abilities/powers is inferior to casters."
"No it's not. Here's a list of all the ways in which they are pretty equal, between the fighter's abilities and the mitigations of casters."
"The fighter without superhuman abilities/powers is an optionless beatstick."
"Wait..didn't I just answer that?"
"The fighter without superhuman abilities/powers is inferior to casters."
"Ok, you know what? Nevermind."
 

Isn't the Eldritch Knight the magical or mythical fighter? I mean it seems that we already have what people are asking for, but again... for some unknown reason it's not good enough...

Oh no. The hats been agreed upon long ago. The only classes that are allowed to be complex and have that degree of options are caster classes.

If a non casting fighter had as many options as an EK then this conversation would be over.
 

Did someone seriously just suggest using an eldritch knight as a mythical fighter? Does that person have no grasp of the argument here at all? Are they trolling? I can't believe anyone would be thick headed enough to suggest such a thing.

For starters, mythical martial heroes do not cast spells. That is what makes them martial heroes and not spellcasters. Beowulf, Lancelot, Gilgamesh, Cucuchlain, and Hercules never once stooped down to the level of "jazz hands and jibber jabber" to defeat their foes. They accomplished tasks using strength, cunning, and endurance. Sure they exhibited superhuman levels of these qualities, but they were never supernatural or magical.

They never had ammo/spell slots, arbitrary daily limits, memorization, or obviously magical effects. Their capabilities all fell within the realm of what one would expect a high level warrior to be capable of. No turning invisible, shooting balls of fire, and flying. Those are superpowers (or wizard spells) not martial exploits.

The EK is anything but the mythic fighter people are asking for. I can't honestly believe someone seriously suggested that as a solution...
 

The fighter isn't an optionless beatstick. It has 2 extra feats, one rather early and it gets a subclass exploration/social feature.

The fighter won't out do a rogue and it shouldn't. The fighter however can do the jobs a rogue can't. Rogues can't cover all bases without heavy sacrifice.
The fighter isn't inferior to caster. They have different specialties.

HOWEVER the fighter could have contained more. A "expertise with Str or Dex checks when over 50% HP" is in line with the fighter's ability. A minor adjustable bonus (swap between mini fighting style) fits the fighter. Reading a NPC's body language fits the fighter (the battlemaster already has Know Thy Enemy). Burning superiority dice for ability check bonuses would been fine. Bonus damage to obejcts and structures as fighters know how to break things. But many of these would have been shot down by a percentage of fans.

The argument is where those subclasses are. Those opposing fans could have banned them but the pro- side was left hanging.

Can a brother get a "Screw locks. Focus and slash a reinforced steel door in half in one stroke" class feature?
 
Last edited:

Remove ads

Top