Quickleaf
Legend
I've been seriously tackling many of the questions raised in this thread in a thoughtful, deliberate re-design of the 5th edition fighter which you can find over here as PDF: http://www.enworld.org/forum/showth...ighter-and-others-(-quot-Class-X-quot-series)
[MENTION=6776548]Corpsetaker[/MENTION] I've tried to emphasize different fighter play styles with each of the 5 sub-classes (cavalier, guardian, slayer, veteran, warlord), inserting elements of exploration, role-play, and just plain flavorful stuff... all while acknowledging that the fighter's main schtick is combat.
[MENTION=22779]Hussar[/MENTION] I've incorporated several non-combat abilities in the sub-classes, and the option to swap out Ability Score Improvement (or a feat) for a "mark of prestige" from the DMG, which includes things like letter of recommendation, medal, parcel of land, special favors or special rights, a stronghold, title, or training.
[MENTION=2067]Kamikaze Midget[/MENTION] I've attempted to strike a balance between wanting engaging visceral tactical combat & 5e's simpler mechanics that do well with a looser theater of the mind style. I ended up creating what are essentially encounter powers themed according to weapon type (e.g. two-handed weapon talents, dual weapon talents, archery talents), with the caveat that they can be recharged either with a short rest or meeting specific recharge requirements within battle. Still playing around with the design, but I think the concept has a lot of potential.
[MENTION=6776548]Corpsetaker[/MENTION] I've tried to emphasize different fighter play styles with each of the 5 sub-classes (cavalier, guardian, slayer, veteran, warlord), inserting elements of exploration, role-play, and just plain flavorful stuff... all while acknowledging that the fighter's main schtick is combat.
[MENTION=22779]Hussar[/MENTION] I've incorporated several non-combat abilities in the sub-classes, and the option to swap out Ability Score Improvement (or a feat) for a "mark of prestige" from the DMG, which includes things like letter of recommendation, medal, parcel of land, special favors or special rights, a stronghold, title, or training.
[MENTION=2067]Kamikaze Midget[/MENTION] I've attempted to strike a balance between wanting engaging visceral tactical combat & 5e's simpler mechanics that do well with a looser theater of the mind style. I ended up creating what are essentially encounter powers themed according to weapon type (e.g. two-handed weapon talents, dual weapon talents, archery talents), with the caveat that they can be recharged either with a short rest or meeting specific recharge requirements within battle. Still playing around with the design, but I think the concept has a lot of potential.